This mod is a mix of Scarface's default dialogues and those from Scarface The World is Yours, which make it more of himself
Tony gains 1 special dialogue for all special units after killing them, such as the famous "say hello to my little friend." And it has substituted all dialogues related to special units
It also has the phone answering changed to "Montana phone service" (the default dialogue sounds like drunk Tony xD) and some others
Special thanks to Spyper, CupertinoEffect and Wednesday Enthusiast for his help with the mod
Seems to cause a crash in golden grin after killing a guard in stealth?
Lua: [More agressive and Cuban Scarface][ERROR] [AssetUpdates] No provider information for provider: NeTheQ
FATAL ERROR: (C:\projects\payday2-superblt\src\InitiateState.cpp:248) mods/base/req/xaudio/XAudioBuffer.lua:9: blt.xaudio.loadbuffer: FileNotFound assets/mod_overrides/More agressive and Cuban Scarface/voicelines/eletrycznypojeb1.ogg
stack traceback:
[C]: in function 'loadbuffer'
mods/base/req/xaudio/XAudioBuffer.lua:9: in function 'init'
mods/base/req/utils/UtilsClass.lua:26: in function 'new'
mods/BeardLib/Classes/Managers/SoundManager.lua:120: in function 'AddBuffer'
mods/BeardLib/Modules/Utils/SoundsModule.lua:97: in function 'ReadSounds'
mods/BeardLib/Modules/Utils/SoundsModule.lua:11: in function 'init'
[string "core/lib/utils/coreclass.lua"]:35: in function <[string "core/lib/utils/coreclass.lua"]:31>
[C]: in function 'pcall'
mods/BeardLib/Classes/ModCore.lua:189: in function 'AddModule'
mods/BeardLib/Classes/ModCore.lua:164: in function 'InitModules'
mods/BeardLib/Classes/ModCore.lua:135: in function 'PreInitModules'
mods/BeardLib/Classes/Frameworks.lua:222: in function 'InitMods'
mods/BeardLib/Core.lua:138: in function 'FullyLoadFrameworks'
mods/BeardLib/Core.lua:105: in function 'Init'
mods/BeardLib/Core.lua:424: in main chunk
[C]: in function 'dofile'
mods/base/base.lua:174: in function 'RunHookFile'
mods/base/base.lua:162: in function 'RunHookTable'
mods/base/base.lua:194: in function 'require'
[string "core/lib/coreentry.lua"]:14: in main chunk
@netheq_ nvm sorry, the mod wasn't the reason, I also tried running GGC without any mods and it still seems to randomly freeze everytime I kill a guard
@guinnivere Sorry, I wasn't familiar with the logs yet and it was my fault, and I was probably looking at them while very tired, but I fixed it
now should be work everything fine
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Seems to cause a crash in golden grin after killing a guard in stealth?
Lua: [More agressive and Cuban Scarface][ERROR] [AssetUpdates] No provider information for provider: NeTheQ FATAL ERROR: (C:\projects\payday2-superblt\src\InitiateState.cpp:248) mods/base/req/xaudio/XAudioBuffer.lua:9: blt.xaudio.loadbuffer: FileNotFound assets/mod_overrides/More agressive and Cuban Scarface/voicelines/eletrycznypojeb1.ogg stack traceback: [C]: in function 'loadbuffer' mods/base/req/xaudio/XAudioBuffer.lua:9: in function 'init' mods/base/req/utils/UtilsClass.lua:26: in function 'new' mods/BeardLib/Classes/Managers/SoundManager.lua:120: in function 'AddBuffer' mods/BeardLib/Modules/Utils/SoundsModule.lua:97: in function 'ReadSounds' mods/BeardLib/Modules/Utils/SoundsModule.lua:11: in function 'init' [string "core/lib/utils/coreclass.lua"]:35: in function <[string "core/lib/utils/coreclass.lua"]:31> [C]: in function 'pcall' mods/BeardLib/Classes/ModCore.lua:189: in function 'AddModule' mods/BeardLib/Classes/ModCore.lua:164: in function 'InitModules' mods/BeardLib/Classes/ModCore.lua:135: in function 'PreInitModules' mods/BeardLib/Classes/Frameworks.lua:222: in function 'InitMods' mods/BeardLib/Core.lua:138: in function 'FullyLoadFrameworks' mods/BeardLib/Core.lua:105: in function 'Init' mods/BeardLib/Core.lua:424: in main chunk [C]: in function 'dofile' mods/base/base.lua:174: in function 'RunHookFile' mods/base/base.lua:162: in function 'RunHookTable' mods/base/base.lua:194: in function 'require' [string "core/lib/coreentry.lua"]:14: in main chunkare you sure it's my mod's fault?
@netheq_ nvm sorry, the mod wasn't the reason, I also tried running GGC without any mods and it still seems to randomly freeze everytime I kill a guard
@guinnivere Sorry, I wasn't familiar with the logs yet and it was my fault, and I was probably looking at them while very tired, but I fixed it
now should be work everything fine