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Kotori Minami (AI voice) for Sydney
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Downloads361
Views2,096
Publish Date2 years ago
Last Updated2 years ago by
Version1.0
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Hi, how did you made this mod? Im asking about like mp3 to stream convertion, is there a guide about making this?

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I used a tool called Soundbank Editor in order to convert audio files into .stream files for the game to use. Though what you're converting initially should be in WAV first. I used the Voice Over Modding guide from the wiki and a Steam guide as a source.

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@tporyong
I don't have the "streamed" file when I open soundbanks in PAYDAY 2 extracted files folder, any solution? Also the mod doesnt work for me for some reason

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(Owner)2 years ago(Edited)

@Lightwere
For your first issue, I'm not quite sure. Could you please clarify? Because I don't really know what you mean when you say that you can't find .stream files in PD2's "soundbanks" folder as I never really touched those folders with the vanilla .stream files inside when I first made this. Are you still trying to make a voice-over mod?
For your second issue, place the "Kotori Minami (AI voice) Sydney" folder (not the zip file itself) inside the "mod_overrides" folder.

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@tporyong Yeah, I know where and how to place it but it just doesn't work for me. Also I would like to know how did you knew which and how name a file that needs to be overrided.

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@Lightwere
Well, that sucks. I can't really help you out on that front, though I do suggest checking for conflicting files/mods using Payday 2's "Options" menu, then clicking "Advanced" if you still want to keep trying. It works on my end due to me having only a handful of mods located on my own mod_overrides folder. And if it ultimately doesn't work, I apologize.

Anyhow, for your second question, I downloaded a pre-existing Sydney voice mod just to figure out which .streamed files needed to be renamed, along with the names of the folders to make it work in the first place. It's kinda like reverse-engineering if you think about it.

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@tporyong Alright thanks. I also tried with replacing files but, damn, there is like 2k of voice lines, if it wasn't automated huge respect man, even if it was it's more impressive

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