Mixed Weapons
Mixed Weapons gives enemies a mix of different weapons. It was inspired by Give Random Arms to Scripted Spawns and as such, does not touch any enemies that that mod affects. Instead, it focuses on the following enemy types:
- Beat cops
- FBI agents
- Light SWATs
- Heavy SWATs
- Medics
Below is a chart showing what each enemy can spawn with:
Spoiler!
For weapons with X/Y format: X is used in Streamlined Heisting, Y is used otherwise.
Faction/tier | Enemies | Weapons |
---|---|---|
Beat cops | Pistol-wielding cops | Chimano 88, Bronco 44 |
Beat cops | SMG/shotgun-wielding cops | Compact-5, Reinfeld, Jackal |
SWAT | Light riflemen | Compact-5, Jackal |
SWAT | Heavy riflemen | Compact-5, Car-4, Jackal |
FBI | Pistol-wielding agents | Chimano 88, Compact-5 |
FBI | Rifle/SMG-wielding agents | Compact-5, Car-4, Predator 12G/Reinfeld |
FBI | Light and Medic riflemen | Compact-5, Car-4 |
FBI | Heavy riflemen | Car-4, KSP |
FBI | Light and heavy shotgunners | Reinfeld, Predator 12G/Reinfeld |
FBI | Medic shotgunners | Reinfeld, M1014, Predator 12G/Reinfeld |
GenSec | Heavy riflemen | JP36, KSP |
GenSec | Light and heavy shotgunners | Reinfeld, M1014 |
ZEAL | Light riflemen | Compact-5, Signature/Compact-5 |
ZEAL | Heavy riflemen | Car-4, Signature/Car-4 |
ZEAL | Medic riflemen (SH only) | Compact-5, Car-4, Signature |
Russia | Light, unarmored heavy, and Medic riflemen | AK, Krinkov |
Russia | Armored heavy riflemen | AK, RPK |
Russia | Shotgunners | Reinfeld, M1014 |
Murkywater | Light and Medic riflemen and M4 heavies | Car-4, Eagle Heavy, Jackal |
Murkywater | G36 heavies | Car-4, Eagle Heavy, Jackal, KSP |
Murkywater | Shotgunners | Reinfeld, M1014, Predator 12G/M1014 |
Federales | Light, unarmored heavy, and Medic riflemen | Compact-5, Car-4, Jackal |
Federales | Armored heavy riflemen | Compact-5, Car-4, Jackal, KSP |
Federales | Shotgunners | Reinfeld, M1014 |
Notes
- This mod was only tested in singleplayer, so it may not work unless you are the host.
- This mod is compatible with Streamlined Heisting, as some of the screenshots were taken with it.
- Converted enemies should keep the weapon they were holding when converted.
- Zombies have the same arsenal as their American counterparts.
Enemy redesigns used in the screenshots
- Definitive Old Enemies Restoration
- Resmod Heavy Shotgunners Standalone
- Russian Helmets for Russian Mercenaries
Explanations for giving certain weapons to enemies
Spoiler!
- The Jackal was given to beat cops and SWAT due to its real-life counterpart being commonly used by police forces.
- Medic riflemen have the same guns as FBI riflemen due to being introduced on the Overkill difficulty.
- FBI and GenSec heavies carry the KSP because they seem like the kind of guys who would use such guns (and because the KSP seems to deal more damage than the Car-4 on some difficulties).
- The JP36 is now exclusive to GenSec due to have a similar color scheme and pattern to their uniforms.
- GenSec light riflemen are not affected by this mod because they have distinct variants for JP36 units and Jackal units.
- Russian Medics now carry AKs to be more consistent with the other Russian mercenaries.
- Murkywater is given the Eagle Heavy and Jackal due to these weapons being used by the Murkies on Shadow Raid. Additionally, their usage of the Car-4 is a reference to Payday: The Heist where Murkies would use the AMCAR-4.
- The Federales have a similar arsenal to the SWAT tier due to being very SWAT-themed.
Credit to miss miki for writing the original code that this mod's code is based on.
Downloads437
Views2,475
Publish Date1 year ago
Last Updated1 year ago by
Version1.2
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IareAwesome17Owner
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