Bringing the M4A1 into the 21rst century...
Thanks to PlayBONK for the amazing animation work!
The M4A1 URG-I will appear as the M16 (AMR16) to other players and is unlocked at level 40.
Stat-wise, if you've used the vanilla M4A1/CAR4, then you know how this is going to perform: 64 damage, 150 rounds, 750 RPM jack of all trades.
The URG-I out of the box is useable since I loathe the "start with a shit gun that you stack enough numbers onto to power up" balance that the vanilla ARs have.
If you're not a fan of MLOK or the midlength gas system, you can make the SOPMOD Block II and SOPMOD Block I rifles if you so choose.
Known Issues:
-If you have a version of the weapon made under the April Fools joke animation, you need to resell the weapon and will need to delete the April Fools version from your mod overrides. The April Fools animation has a few animation tweaks that might cause issues with the real animations.
-The last recoil animations involving the protruding bolt catch will likely result in the empty reload animation causing the gun to stick through the player's thumb. The original animation was made assuming that detail wasn't there.
-Vertical and angled grips will very likely not correctly fit onto the hold animations due to the original hold animations never accounting for vertical grips.
-There will be a hold animation mismatch with the KAC Quadrail, DD RIS II, and classic Colt ribbed handguard. All the known animators are busy, so I sacrificed these handguards for better compatibility with the MLOK ones.
Probable Future Asked Questions:
Q: Please make put this animation set for vanilla guns!
A: That was actually the original plan, as a giant April Fools prank on people. A comment on my MW2022 AKs was supposed to set up the joke and the original intention of this mod was supposed to be the punchline
However, what stopped us from adding this animation set to the vanilla weapons was a hold animation issue as well as a knowledge issue at the time. Since the M4A1's/CAR4's hold animations are reused by other weapons, it would also likely override the AK5, SCAR (Eagle Heavy), and Vityaz, resulting in broken transitions between this set's hold animations and those of the vanilla animations. In addition, at the time, we didn't understand how to clone the magazines for purposes of the two mag reloads, so we had to shove the animation into the magazines.


