A modernized upper receiver group requested by US Army Special Operations Command.
Thanks to PlayBONK for the amazing animation work!
The M4A1 URGI will appear as the M16 (AMR16) to other players and is unlocked at level 40.
Stat-wise, if you've used the vanilla M4A1/CAR4, then you know how this is going to perform: 64 damage, 150 rounds, 750 RPM jack of all trades.
Note that the base stats are rather high because the default attachments have some stats configured. I don't personally like the vanilla M4A1/CAR4 balance of wanting you to buy a bunch of DLCs to be able to tape as many stat increases as you can to a gun. Instead, I want the default configuration to be useable, with your attachment choices being what you prefer in terms of looks or prefer in terms of function like optics/gadgets.
Since the URGI aims to represent a lot of GWOT era configurations of M4A1s typically used by US Special Forces, you might notice the URGI's unique stat changing attachments will tend to push your gun into dodge setups. This is not a coincidence, given the popularity of shorty carbine setups within special forces.
Known Issues:
-If you have a version of the weapon made under the April Fools joke animation, you need to resell the weapon and will need to delete the April Fools version from your mod overrides. The April Fools animation has a few animation tweaks that might cause issues with the real animations.
-The last recoil animations involving the protruding bolt catch will likely result in the empty reload animation causing the gun to stick through the player's thumb. The original animation was made assuming that detail wasn't there.
-Vertical and angled grips will very likely not correctly fit onto the hold animations due to the original hold animations never accounting for vertical grips.
-There will be a hold animation mismatch with the KAC Quadrail, DD RIS II, and classic Colt ribbed handguard. All the known animators are busy, so I sacrificed these handguards for better compatibility with the MLOK ones.
Probable Future Asked Questions:
Q: Please make put this animation set for vanilla guns!
A: That was actually the original plan, as a giant April Fools prank on people. A comment on my MW2022 AKs was supposed to set up the joke and the original intention of this mod was supposed to be the punchline
However, what stopped us from adding this animation set to the vanilla weapons was a hold animation issue as well as a knowledge issue at the time. Since the M4A1's/CAR4's hold animations are reused by other weapons, it would also likely override the AK5, SCAR (Eagle Heavy), and Vityaz, resulting in broken transitions between this set's hold animations and those of the vanilla animations. In addition, at the time, we didn't understand how to clone the magazines for purposes of the two mag reloads, so we had to shove the animation into the magazines.