Yes I am capable of doing weapons that arent just AR15 Derivatives/Misriah Armory weapons. Shocker, right?
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**Thank PlayBONK for the awesome animation work once again.**

To break away from the constant AR15 derivatives I've been doing, here's a set of AKs.
If I'm doing polymer AKs with customization instead of a plain steel and wood AK, I may as well go full mall ninja and also go with the cocaine warfare coolguy reload.
**The MW2022 AK105 is unlocked at level 16 and will appear as the vanilla AK12 (AK17).**
**The MW2022 AK103 is unlocked at level 16 and will appear as the vanilla AK12 (AK17).**
**Similar to their ingame appearances, the AKs are reliable, hard hitting workhorses that dont need attachment stacking to prove how good they are. The 7.62 AK focuses more on power while the 5.45 AK focuses more on stability. Exclusive parts are separated by caliber.**
**Stat Notes:**
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The AK103 is about what you'd expect of the AK archetype in video games: combining simplicity with damage above the usual rifle damage. It functions as a near statistical clone of the vanilla AK12 (AK17). The RPK receiver is a cosmetic receiver option available to the AK103, as both are chambered in 7.62x39mm for ease of part compatibility.
The AK105 is what you'd expect of an AK chambered in 5.45x39mm: accurate, easy to control, and reliable. It functions as a near statistical clone of the vanilla AK74 (AK Rifle). The AKS-74UN receiver is a conversion tied to the AK105 due to sharing parts. The AKS74UN performs about what you'd expect of a compact carbine: great concealment, slightly gimped accuracy/range due to the shorter barrel profile.
Otherwise, most of the parts from MW2022 make an appearance: stocks, grips, barrels/handguards, and magazines. Mix and match your favorites to create some deranged combo, or go with a plain rifle to showcase the simplicity of the AK.
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**Known Issues:**
**The Classic Wood/RPK stocks will clip through the receiver's stock adapters. I am told that this mistake (at least for the classic wood stock) was in MW2022 and I don't have those attachments in MW2022, so I have no point of comparison.**
**Probable Future Asked Questions:**
**Q: playbonk pls make more cool tactceal oper8or c clamp anims, i will not pay you and we mall ninjas would appreciate it :3**
**A: ...**
**Q: Secondary version of the 5.45 AK with default AKS-74UN parts?**
**A: Probably not, the stance modifiers on the vanilla AKs (not the AK12) are not fun to work with.**
**Q: Blueprints?**
**A I have what I can extract, but I dont even know what the desireable blueprints are.**
**Q: Angled/Vertical Grip?**
**A: Not interested in angled grips for AKs; Use Pawcio's AK12 for vertical grip AK.**
**Q: More MW2022 guns?**
**A: in the future**
**Q: REEEE cocaine warfare automat kastovias borken/week, need buffs/nerfs!!!**
**A: Go into the files and change the stats yourself.**
0.86:
The mod is now split into two weapons: the 5.45 AK and the 7.62 AK.
For the few playtesters/moderators/hackers/PlayBONK that tried this early, you'll have to sell any existing weapons using the 5.45 receiver on the 7.62 gun.
Fixed error with two sound cues.
(Edit): Added the AK103 default handguard as a handguard/barrel option for the AK105.
Previous Updates:
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0.85: Applied MW2022 Firing Sounds.
Added 5.45/7.62 Steel Magazines.
Added Sleight of Hand.
Adjusted Stock Adatper/RPK Stock textures.
AKS74UN receiver now correctly aligns iron sights for AKS74UN barrels/handguards.
Enabled auto updates.
(Edit): Added screenshots.
0.84:
Fixed error with iron sights being applied to the RPK receiver.
Applied forbids to the AK optic rail/iron sights to prevent stance problems.
Added icons for all attachments.
Adjusted stats on attachments.
0.83: Added all of the barrel/handguard options.
0.82: Added the rest of the 5.45x39mm magazines.
Slighty adjusted textures on a few attachments.
0.81:
Added sounds from MW2019 to hold places until I can work up the courage to sort through MW2022 sounds.
Added the RPK, AKS74U magazine, and "AK105" receivers (the 5.45 AK receiver uses the exact same model/textures as the default AK103 according to the files).
Added the 30 round 5.45 AKS74UN magazine.
0.80:
Added all MW2022 exclusive stocks and pistol grips.
Fixed error with magazines animating at 30 FPS versus 60 FPS.
Initial: Upload for Playbonk to figure out what went wrong with the animations.||
Firing Sounds: COD: Cocaine Warfare 2022.
Reload Sounds: COD: Cocaine Warfare 2019.
Most of the assets: From COD: Cocaine Warfare 2022.
Steel Magazine: From COD: Black Ops Cold War.
Thanks to Scobula for keeping Parasyte/Greyhound updated so we arent detained because of Activ$ion stupidity.
Thanks to Cortland for keeping the MW2022 beta in storage and sending out a copy of unhashed MW2022 sabs to use for MW2022 sounds.
Animation by PlayBONK.
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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