The 6П67 will appear to others as the AK17/AK12 and is unlocked at level 25.
The 6П67 has pretty much all of the features from BF6: low recoil thanks to its unique action, high RPM, low damage, and even the 2 round burst.
Known Issues:
- The model was exported in the usual Frostbite puzzlebox format, so there's a decent chance I made an error with where the parts should go. I tried my best to reassemble the model back together to the best of my research, but I am no Max Propenker that can visit museums/armorers for reference.
granted dice themselves occasionally made goofs like the magazines seeming to be partially falling out? - The thumb that reaches for the mag release on the non empty reload will look kinda janky, especially with LAS/outfits that use xboxhueg hands.
- What I believe is the counterweight (?) isn't actually animated. I don't own BF6 at the moment and I don't think there's a 3rd person mode to let me see how dice did things?
- For the ~30 or so people who downloaded my aging MW2019 Slaying Moon MCX mod, you are very likely to have a Beardlib file conflict with the 6P67. You guys are on your own.
Probable Future Asked Questions:
Q: 6P68 "Conversion"?
A: I considered it but I'm lazy and only added the magazines I plan to use.
Q: More BF6 guns?
A: I considered a BF6 Attachments pack for vanilla guns to add things like the Wilcox GSS to the vanilla M320.
Q: What do you mean "don't use it with a grenade launcher"?
A: Max Propenker says that the hole was removed from the current production buttstock since that whole was frequently where the stock broke ... especially if you used the A545 with a grenade launcher.

