Alcat: I could not fulfill the prophecy, but you have!
Killerwolf: After I'm through with you, you will wish for a public execution.
The light machinegun and assault rifle variants of Eugene Stoner's modular weapon system.
Thanks to PlayBONK for the amazing animation work!
Yes, I can do weapons that aren't meant for oversized space marines or arent the latest AR15 polymer craze from bunny hopping airsoft games.
I havent done a belt fed LMG before, and between this or the XM250, I chose the Stoner for its legacy ...
... and for multiple opportunities to make Killerwolf mad.
The Stoner 63A LMG will appear as the M60 and is unlocked at level 33.
The Stoner 63A LMG emphasizes accuracy and flexibility over raw fire power.
Stat Notes
Spoiler!
The Stoner 63A LMG has a base damage of 69, the lowest of any available LMG. The lowered damage is to offset its greater accuracy, lowered recoil, and greater attachment flexibility.
The rate of fire is average at 722 RPM, fast enough to burn things, slow enough to not rapidly kick in your face.
The Stoner has above average accuracy and stability for an LMG, at 52 and 44, with default mods pumping these values up further. Combined with rifle like kick values, and you could concievably shoulder it like a rifle rather than having to emplace it like the other LMGs.
The Stoner has a 100 round box, with 3 total boxes of ammo (300 rounds). This is to match the real capacity as opposed to replicating the BOCW capacity.
The Stoner has a base concealment of 7 which is slightly reduced by default mods down to 5, same as the RPK. I am not really sure you can build the Stoner for dodge/crits, but you can attempt to by using ridiculous short barrels and nonexistent stocks. Just dont blame me for if you quickly start aiming towars the sky, or just mount up with the bipod.
Just like in BOCW, you get a myriad of attachment options to adjust the Stoner to your needs.
Barrels, stocks, and muzzle devices are going to be the biggest decision points on your setup.
You also have the ability to mount optics on the Stoner, which isn't fitting to a weapon dating back to the Cold War, but the goddamn onions at Treyarch let you equip optics, so I'm letting you equip optics as well.
The Stoner 63A AR is a jack of all trades, master of none. It's lacks a variety modification support and is somewhat of a letdown compared to the LMG variant, but that's 70s engineering for you.
The Stoner 63A AR will appear as the AK5 and is unlocked at level 33.
Spoiler!
The Stoner 63 AR has a base damage of 70, same as the LMG variant. It's above the average for 5.56 NATO rifles.
The rate of fire is average at 722 RPM, same as the LMG variant.
The Stoner AR has above average accuracy and stability at 68/60. This is considering that you have next to no mods to attach to the Stoner63A Rifle.
The Stoner AR has average concealment at 17. You "can" try to make it work in a dodge build, but it isnt going to be optimized for the job.
The Stoner 63A AR has next to no unique mods, aside from the 15.7'' Commando Barrel which only helps your concealment by a paltry amount.
You can't equip traditional/other STANAGs because of the Stoner 63A magazines being of a slightly different design.
After a bit of kitbashing, you can equip optics and an extended mag, but that's about it.
Known Issues:
-On the LMG variant, the belt doesnt feed inside the weapon. This is because the recoil anim would cause the bullets to clip through the cover.
-On the LMG variant, some piggyback sights will not correctly swap. I am unsure how to fix it.
-On the AR variant, if you are looking very closely, the player's wrists clip through the magazine. Oops. Not going to re-rig a bonus weapon.
-On the AR variant, some optics may not fit onto the optic rail or will clip into the receiver. I was very tempted to not include optics due to it being a bonus, but The Armory server insisted I kitbash a solution for the Stoner 63A to mount optics.
-killerwolf hasnt strangled me yet
Probable Future Asked Questions:
Q: Bren variant?
A: If I had my way, I would have done the Bren variant over the AR variant due to how rare it is. However, I only know of one model on the internet that showcases the rare Bren variant. Despite our efforts to contact the author for use of the model, there was no response, so the Bren variant will unfortunately have to remain shelved.
Q: Killerwolf: Bren variant? You can start kitbashing one from the H3VR parts!
A: Because not kitbashing the H3VR Stoner makes you mad, I wont kitbash a Bren from the H3VR model.
:3
Q: Why no special Bipod anims?
A: Unlike Krayola, I dont have spare thousands lying around to splash for a bipod anim, I save here and there for the occasional anim.
Even if I were to apply the Lion anims, you then run into the problem of the Stoner bipod legs not folding in the same way as the Lion Bipod. So between missing deployed animations or awkwardly folded bipod legs, I chose no deploy anim. The vanilla Lion Bipod is available as an option if you're bothered by the lack of a deploy animation.
Q: Why can't I equip regular AR15 mags on the rifle variant?
A: I'm not a professional gunsmith/gun historian, but the Stoner63A's mags are not your run of the mill AR15 STANAG.
The magazines might look like a classic STANAG, but if you look closely, there's 3 ... uh .. rivets (name?) on the magazine. The receiver has a similar pattern, which is how the mag is locked in place. Standard AR15 STANAG mags only have one of those rivets and would likely fall out of the Stoner 63A rifle.
If you're actually looking closely at the Extended Mag model I kitbashed, I added the rivets to the Extended Mag.
Q: REEEEEE 420 BLAZE IT SPACE MAGIC GUN NOT BORKEN/TOO STONK!!!!! NEED BUFF/NERF!
A: Go into the main.xml and change the stats yourself.