https://www.xbox.com/en-US/developers/Rules
Halo: The Master Chief Collection & Halo: Combat Evolved © Microsoft Corporation. "Halo CE M6D" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: The Master Chief Collection, and it is not endorsed by or affiliated with Microsoft.
Just getting the legal stuff out of the way first.
Yes, this is a real gun and is not some kind of twisted joke.
The M6D is unlocked at level 100 and will appear as the Desert Eagle to other players.
Stat Notes: It's a pocket sniper rifle, more or less. God's Sidearm will pretty much destroy anything you point it at, but mind the subpar ammo pickup and aim carefully to make the best use of this.
Spoiler!
If you know what this is, you should generally know what to expect.
Base damage is 265 damage, which one shot headshots most enemies in the game.
Accuracy is a perfect 100, since the M6D was pinpoint accurate in the original CE.
Stability is 0 since your heisters aren't Spartans, even if you can use LAS to become Chief.
Concealment is subpar at 17, but if you're packing this thing, you intend to use it loud and proud.
You get a magazine size of 12 rounds with 6 spare magazines, total of 72 bullets to work with.
You can pierce armor by default but not shields or walls. This is to reflect the M6D in the original game being blocked by walls/jackal shields, even if in reality, the M6D ammo type should drill straight through most surfaces.
The ammo pickup is 1-2 bullets per pickup, which might seem small, but the M6D's high base damage means that most enemies will die in 1 headshot anyways. Aim carefully.
There's next no attachment support, because of the M6D's weird proportions and the original M6D having no attachments save for the integrated scope.
Known Issues:
The M6D's slide is way too big for the Deagle empty anim.
Probable Future Questions:
Q: Are you going to pull a fast one on us again and link it to a bootleg magnum?
A: I am absolutely serious about this being a real weapon.
Q: Wait, does that initial disclaimer mean you got this straight from MCC? What does this mean for your other Halo weapons?
A: You bet your insult to rifles I am doing more halo guns! Now that I have clearance to use assets straight from the games, that opens up more avenues for other weapons to be made.
For example, I was going to ditch the Mccarthy Bros' M7 SMG and replace it with the SMG from Halo 2 Anniversary/from Halo 3 ODST, or being able to add my preferred M395 DMR, or the M319 GL as a launcher.
Q: Why is God's Sidearm so broken/so weak!!! Need buff/nerf!
A: God's Sidearm would be broken if translated 1:1. I recall a few people expressing some interest for a somewhat balanced version, hence what this version is. You can go into the files if you wish to make it more broken/less broken.









Files
1.01 - Adjusted scope overlay opacity (offy)
Spoiler!
0.99 - Added Frenchy Tacticool Skinmaps(tm) so you jokers can skin the M6D in silly paintjobs.
0.90 -Initial Upload.
https://www.xbox.com/en-US/developers/Rules
Halo: The Master Chief Collection & Halo: Combat Evolved © Microsoft Corporation. The "Halo CE M6D" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: The Master Chief Collection, and it is not endorsed by or affiliated with Microsoft.
Posting the legal disclaimer twice so I don't need a real life M6D to protect myself from the Microsoft ninjas.
Main Pistol+Sounds: Halo CE, from The Master Chief Collection.
Scope Overlay: Offyerrocker
Dependencies
- SuperBLT Off-site Mod
Instructions
Make sure to first have SuperBLT, BeardLib, and WeaponLib installed. Click the links in the dependency list.
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
- After downloading the mod, use a program such as 7zip or WinRAR to extract the main folder of the mod.
- Drop that main folder of the mod to
assets/mod_overrides
. The assets folder is supposed to be in your game's installation folder (don't know where that is? click here). Create the folder if necessary
Extract this into mod_overrides.
You NEED weaponlib for both the correct damage and scope overlay.

In the event you missed some of the other Halo guns I did, the M392 DMR, MA40, M7 Caseless, and BR55 also exist. At the moment, they are unlisted due to rennovations.
BR55
https://modworkshop.net/mod/30990
M392 DMR
https://modworkshop.net/mod/31494
MA40
https://modworkshop.net/mod/31760
M7 SMG
https://modworkshop.net/mod/31053
So, what's next? ODST M6C, M90 CAWS OR M45 Tact Shotgun (not the Halo 4/5 M45D I mean the OG M45 from Reach)
Probably the M90 CAWS or M45, assuming I can figure out which model would work.
The biggest hurdle I've had so far is figuring out which game's model to use, because the giant pumps intended for 2 meter Spartan supersoldiers don't scale well for traditional R870 alike shotgun pumps.
This is the M590 pump highlighted in reference to the M45's pump.

And the R870 primary's pump in reference to the M45's pump.

Then again, people have stuck with me through more egregious modeling/animation errors like the M7 Caseless' completely off animation, so maybe people won't really care if I slightly butchered the pump scale for the sake of making it fit Payday hands.