https://www.xbox.com/en-US/developers/rules
Halo Infinite © Microsoft Corporation. "Halo Infinite MK50 Sidekick" was created under Microsoft's "Game Content Usage Rules" using assets from Halo Infinite, and it is not endorsed by or affiliated with Microsoft.
Stat Notes: By default, the Mk50 Sidekick tries to fill its role as in Halo Infinite as the fast swapping sidearm used to finish off enemies.
Spoiler!
I tried to reflect the quickdraw nature of the Sidekick by setting the Sidekick's equip and unequip timers to 0.15 and 0.35 respectively. Apparently, if you swap to the Sidekick and are mashing the fire button, you will actually be able to fire the Sidekick before the draw animation finishes. It's not exactly a clean representation of the Sidekick's fallback role, but so far, it's functional. If I knew how to give the Sidekick the built in Equilibirum perk, I would.
The base accuracy is decent enough at 72, higher than most pistols, but made up for with skill bonuses.
Stability is mediocre at a base of 36, but that shouldnt be too much of an issue unless you are rapidly mashing the trigger to try and snipe at range.
The damage sits at a base of 81 and ammo pickup rate is 1-3 bullets of base pickup, fairly typical of most pistols in the game.
In terms of modifications, there's next to no unique parts, save for a fairly generic integrated light/laser combo and Smart Scope.
If you pick the Piercing Ammo, it converts the Sidekick into a penetratng weapon like the vanilla FiveseveN: lowered accuracy and halved ammo pickup, but greatly increased damage.
Probable Future Asked Questions:
Q: Why do the textures look off?
A: Leon: You should be thankful they have some semblance of being properly textured.
Halo Infinite generates its textures from a series of masks rather than, say, having a base color with normal maps and lighting information akin to a standard Unreal game. So if you want Halo Infinite stuff, you basically have to grab a Halo Infinite shader, texture it yourself in blender, bake the textures, then figure out how to translate it to your game engine of choice. Then combine that with my infamous inability to texture...
Q: What does this mean for your other, existing Halo mods?
A: this is a hilariously awkward question since I used to be the halo guy lol
A: They are being remade with models from the games, like ditching the Mccarthy Bros' Halo 4 inspired SMG model for a Halo 3 SMG model, or remaking the MA40 with the model from the game.
Q:NON BAD HALO 2 PISTOL BROKEN/WEEK NEED NERF/BUFF!!!
A: Go into the files and change the stats yourself.