Created using Maple Maniac's Perk Deck Maker.
Behold, the True Iron Man Perk Deck. This Perk Deck combines many Armor-beneficial bonuses from almost all Perk Decks (excluding the Perk Decks that introduce an item in the Throwable slot). I originally wanted to create a Perk Deck that simply combines the effects of Anarchist and Maniac... but I then told myself, "Why stop there?" Hence, the product right here.
Since this is my first public mod, I have zero idea how to actually balance things. I've therefore chosen to have all Deck-exclusive cards require triple the Perk Points.
This Perk Deck obviously only functions in Solo Play or with Friends. It is also obviously OP in the majority of content.
Perk Deck Bonuses
Ultimate Armor I | 600 Perk Points
Gain the highest possible Armor bonuses from the Armorer Perk Deck. You gain 35% more Armor, 10% faster Armor Recovery, and two seconds of invulnerability when your Armor breaks.
Ultimate Armor II | 1200 Perk Points
Gain the highest possible Armor bonuses from the Burglar and Hitman Perk Decks. You gain 30 Armor per kill and another 30 Armor per close-range kill, each with a one second cooldown. You also gain 45% Armor Recovery. When your Armor breaks, it automatically regenerates after 1.5 seconds regardless of the situation. When Armor automatically regenerates, it has a cooldown of 15 seconds.
Ultimate Armor III | 3000 Perk Points
Gain the highest possible Armor bonuses from the Crew Chief and Infiltrator Perk Decks. You gain 10% more Armor and an 8% Damage Reduction. You also get another 24% Damage Reduction from enemies at close range.
Ultimate Armor IV | 7200 Perk Points
Gain the highest possible Armor bonuses from the Yakuza and Maniac Perk Decks. You gain 60% Armor Recovery below 50% Health. You also gain all effects of Hysteria, but only for yourself.
Ultimate Armor V | 12000 Perk Points
Gain the highest possible Armor bonuses from the Ex-President, Anarchist, and Biker Perk Decks. Armor now regenerates over time. You gain 120% more Armor and gain 30 Armor upon damaging an enemy. You proc 5% Armor restore per kill from you or your crew, with a maximum of 10 kills every 15 seconds. Every 10% Health missing grants 1 Armor per proc and every 10% Armor missing hastens the proc cooldown. Killing enemies hasten Armor Recovery.