Unlock level: 16.
This mod adds M4A1/M203 combo as a stadalone assault rifle. It more or less serves as a slightly faster firing CAR-4 (wow) fitted with an underbarrel launcher. Essentially, M4 SOPMOD II but built with custom assets or a younger sibling of Montana 5.56.
With the right attachments, you can turn this old-style M4 into more modern variants by fitting Block 1 or Block 2 parts. I decided to not give these parts any stats because I just honestly had no idea how I could even balance them.
Available attachments:
Vanilla sights, gadgets, barrel extensions, AR-15 magazines, stocks and grips.
2 foregrip options:
Knight Foregrip - KAC RAS
Bishop Foregrip - Daniel Defense RIS II
1 gasblock option - Windham gasblock
1 alternative iron sight set - KAC folding iron sights
2 stocks:
Modern Stock - M4SS stock
SpecOps Stock - LMT SOPMOD stock
1 secondary sight:
Grenade Launcher Sight - zeroed for 25 meters distance when enabled.
Known issues:
For some unexplained reason, equip animation can potentially not play. Happens for some people, doesn't for others. Have absolutely no idea why it happens.
1 Extra Bullet is Normal, That's how Guns Function (I believe) Since Technically the Magazine is x rounds+1 (Due to the one in the chamber). So a 30 Round Mag can Technically allow a gun to have 31 Rounds to Fire if You reload a Full/partially expired Magazine. As long as there is one Bullet in the chamber, You will have 1 Extra Round Ready to Fire.
(tested the weapon with the M16 parts addon)
Checked the weapon thoroughly and found some issues
Realoading with any mag causes it to gain 1 extra bullet unless you empty the mag
Although the switching animation from the AR to M203 is present it doesn't seem like switching from M203 to AR is
Bishop foregrip seems to be locked regardless of any attachment equipped or not
Base gasblock model persists in the menus even when the Custom Gasblock attachment is equipped
Some weapon parts are overlapping others

And Dependencies tab does not appear to list Weapon lib
Oh and could i possibly get the Vintage grenadier foregrip model file from the M16 parts mod from you?
1 Extra Bullet is Normal, That's how Guns Function (I believe) Since Technically the Magazine is x rounds+1 (Due to the one in the chamber). So a 30 Round Mag can Technically allow a gun to have 31 Rounds to Fire if You reload a Full/partially expired Magazine. As long as there is one Bullet in the chamber, You will have 1 Extra Round Ready to Fire.
Nuh uh
Not by payday logic ;b