REQUIRES BeardLib. PUT INTO mod_overrides. Disclaimer: The Car-4 has a 1 second buff on both reloads. Also incompatible with any custom weapons using vanilla M4A1 stance/reload animations
A Reanimation of allwell, almost all and not exactly AR15s in the game.
This mod will override all animations in the following list:
Car-4
AMR-16
AMCAR
AK5
Eagle Heavy
Para
Vityaz (ah yes, totally an ar15)
i reanimated all of these 7 weapons because 6 of these are literally using the car4's set and i absolutely have no idea how to separate them from it just yet also yes foretwist issue, too far gone to fix it and re-export everything
(Please do mention which specific sights are not working, if any.)
Okay, for some reason this mod isn't compatiable with >:3's HK G36K? That's kinda strange, never seen this kind of conflict before. And it doesn't work for any custom weapons that uses the same reload animation as the ones in this mod. Maybe the author can look into these issues, I do like the animation themselves.
@Wite-Whrice I'm not so sure if it was the playertweakdata.lua that caused the problem but do try the updated version.
I tested the updated lua with the HK G36K mod and it worked on my end.
@Fnuxray With the updated version it no longer crashes with the HK G36K, nice. Unfortunately, the animations still don't work with custom weapons. the ADS viewmodel still isn't alligned. (it used to be misaligned to the right, now it's the left.) And both the arm and the mag gets really wacky when reloading. Honestly, it's not reasonable to ask you to fix all of the custom weapons one by one, I imagine that'd take ages. But on the base weapons they do look slick and sick, some really good work.
Thanks for making this, and good luck with whatever you'll do for the mod in the future.
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I'm crashing on boot with this mod, I don't think I have a conflicting animation mod installed.
Application has crashed: C++ exception [string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil) SCRIPT STACK deep_clone() core/lib/utils/coretable.lua:32 func() @assets/mod_overrides/HK G36K/hooks/playertweakdata.lua:2 set_playertweakdata_original() @mods/base/req/core/Hooks.lua:294 init() @mods/Hostage Escort Tweaks/hostageescorttweaks.lua:70 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:587 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3477 require() =[C] OrigRequire() @mods/base/base.lua:177 require() @mods/BeardLib/Core.lua:373 lib/setups/setup.lua:37 require() =[C] OrigRequire() @mods/base/base.lua:177 require() @mods/BeardLib/Core.lua:373 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:177 require() @mods/BeardLib/Core.lua:373 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:177 require() @mods/BeardLib/Core.lua:373 core/lib/coreentry.lua:19
Yeah, I do have a bunch of mods installed, but I haven't seen this happen on another animation mod before.
Okay, for some reason this mod isn't compatiable with >:3's HK G36K? That's kinda strange, never seen this kind of conflict before. And it doesn't work for any custom weapons that uses the same reload animation as the ones in this mod. Maybe the author can look into these issues, I do like the animation themselves.
@Wite-Whrice I'm not so sure if it was the playertweakdata.lua that caused the problem but do try the updated version.
I tested the updated lua with the HK G36K mod and it worked on my end.
@Fnuxray With the updated version it no longer crashes with the HK G36K, nice. Unfortunately, the animations still don't work with custom weapons. the ADS viewmodel still isn't alligned. (it used to be misaligned to the right, now it's the left.) And both the arm and the mag gets really wacky when reloading. Honestly, it's not reasonable to ask you to fix all of the custom weapons one by one, I imagine that'd take ages. But on the base weapons they do look slick and sick, some really good work.
Thanks for making this, and good luck with whatever you'll do for the mod in the future.