Banner
AR15 (and a vityaz) Animation Overhaul Pack
Thumbnail
Downloads2,283
Views8,824
Publish Date3 years ago
Last Updated3 years ago
Version1.02
Members
Avatar
FnuxrayOwner
Avatar

I'm crashing on boot with this mod, I don't think I have a conflicting animation mod installed.

Application has crashed: C++ exception
[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)



SCRIPT STACK

deep_clone() core/lib/utils/coretable.lua:32
func() @assets/mod_overrides/HK G36K/hooks/playertweakdata.lua:2
set_playertweakdata_original() @mods/base/req/core/Hooks.lua:294
init() @mods/Hostage Escort Tweaks/hostageescorttweaks.lua:70
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:587
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:3477
require() =[C]
OrigRequire() @mods/base/base.lua:177
require() @mods/BeardLib/Core.lua:373
lib/setups/setup.lua:37
require() =[C]
OrigRequire() @mods/base/base.lua:177
require() @mods/BeardLib/Core.lua:373
lib/setups/menusetup.lua:1
require() =[C]
OrigRequire() @mods/base/base.lua:177
require() @mods/BeardLib/Core.lua:373
lib/entry.lua:13
require() =[C]
OrigRequire() @mods/base/base.lua:177
require() @mods/BeardLib/Core.lua:373
core/lib/coreentry.lua:19
Avatar

Yeah, I do have a bunch of mods installed, but I haven't seen this happen on another animation mod before.

Avatar

Okay, for some reason this mod isn't compatiable with >:3's HK G36K? That's kinda strange, never seen this kind of conflict before. And it doesn't work for any custom weapons that uses the same reload animation as the ones in this mod. Maybe the author can look into these issues, I do like the animation themselves.

Avatar
(Owner)3 years ago(Edited)

@Wite-Whrice I'm not so sure if it was the playertweakdata.lua that caused the problem but do try the updated version.
I tested the updated lua with the HK G36K mod and it worked on my end.

Avatar

@Fnuxray With the updated version it no longer crashes with the HK G36K, nice. Unfortunately, the animations still don't work with custom weapons. the ADS viewmodel still isn't alligned. (it used to be misaligned to the right, now it's the left.) And both the arm and the mag gets really wacky when reloading. Honestly, it's not reasonable to ask you to fix all of the custom weapons one by one, I imagine that'd take ages. But on the base weapons they do look slick and sick, some really good work.
Thanks for making this, and good luck with whatever you'll do for the mod in the future.

38 947