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Wraith Perk Deck / 自定义天赋:鬼魅
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Downloads1,855
Views14,563
Publish Date3 years ago
Last Updated1 year ago by
Version3.2
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LR_DaringCollaborator
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probably one of the wierdest decks I've ever used out of all the modded decks I've used but also super cool. certainly not easy to use and I wouldn't really call it overpowered (at least not on overkill where I use it) but once you manage to use this deck well in the complicated dance that it needs, it is really rewarding and I love the feeling. it's also cool to see a deck with a "pseudo-activator" that is any throwable you want (best reusable throwables) but still gives you activator like effects. no, it is not easy to use. no, it is not broken but my god this deck is really fun and rewarding (specing into revenant tree is reccomended with at least nine lives aced and medic bags are also a good idea to bring to refresh downs) (everything is based of of solo play with bots)

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(Collaborator)3 years ago(Edited)

I agree with you. :)
I've seen someone playing on DS with the deck. Those who play it well use throwables as a advantage to pick up ammo, move between covers, kill high-threat enemies. But other players who don't play it well only rely on deck9 and always hide behind a cover, which is exactly not what we wanna see.

Thank you for your comment.

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@LR_Daring I found it's rather hard to control gallop since when deck9 is triggered the gallop is in cd as well, then i found out to control where i go by place the throwable at the exact place which is a lot of fun, (had a few fallen death on forest heist though)

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yeah I would say this isn't the deck for camping. everyone probably sees how little health you have and think "geeze I'm gonna have to play passively" when the deck gives a bunch of survival perks like a good few dmage immunity sources, a high chance to take reduced damage and a good lot of dodge to make up for it. sure it's still a good idea to have some cover to duck behind in case your armour breaks but camping behind cover basically wastes all of that maticulous balance gone into all the survival perks, making sure they aren't too powerful or completely useless. and if you don't make use of them, the deck is just a hinderance since it doesn't provide any other benefits while making your health your armour pool since you die as soon as your armour breaks (also can I just say as someone who despises getting plugged by snipers, the inability for snipers to kill you is really nice)

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I actually just used the deck with a build running ICTV and after good results, I now have even more respect for the balancing of this deck. usually decks are either made for tank or dodge builds but I find that this deck is made in a way that makes it good in both tank and dodge builds alike. and I have to commend that achievement. the deck isn't any less challenging to play with a tank build either even with the extra armour over a dodge build since you basically have your armour as your health pool (like more extreme anarchist) so bullsey aced is very useful to have (so long as you can aim), it's always a good idea to have nearby cover and you still need to make use of your spirit shield invulnerability and gallop speed. while other decks may have flashier perks or activators with cool effects or even just some simple but powerful perks, this decks is probably my favourite due to being maticulously crafted to work in tank and dodge builds and being a fun, high risk high reward style deck and so I applaude both of you for doing such an amazing job

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