Hoplib is recommended:Hoplib
Oh, yeah! I'm the Wraith. I'm the nightmare in your fears. I approach without casting a shadow and leave without leaving a trace. Don't let me catch you, you little baby...
A custom perk deck that encourages people to use Ace of Spades, Shuriken, Throwing Knife and Throwing Axe.
It also has its own throwable item used for a replacement, it's not necessary. You can either choose the peck item or a normal throwable, your call~
Support Warframe HUD, which means that you can use the hud to display the buff of this perk deck.
If you don't use Warframe HUD, this mod also contains a simple hud in the top left corner of the screen, and can customize through settings.
Wraith Perk Deck now also supports Copy Cat, which means that you can even use it to copy Wraith!
We'd like to hear if the perk deck is too weak or too strong, or maybe there're bugs. Put a comment below to tell us your opinion, and we may fix. thx
Details / 天赋效果
These are the buffs that Wraith gives to you :
Deck 1——Invisible Ghost
Spoiler!
You turn into a spirit, can not be hurted by flame and explosive, but you have almost no health.
You are 15% less likely to be targeted by enemies, and your dodge increases 30%.
You get a werid creepy throwable item. What does it do?
Deck 3——Galloping Ghost
Spoiler!
Increases your armor by 25.Using any throwable makes you Gallop like a spirit.
Gallop: You move faster and have the same speed under any condition, including fall back, crouch, carry bag and so on. It lasts 3 seconds with a 21 seconds cooldown. Killing an enemy decreases the cooldown by 1 second, bleeding up will fully restore the cooldown.
When you enter Gallop, your armor will fully recover.
Deck 5——Dark Soul
Spoiler!
Snipers' shots only halve your current armor.
Enemies have 75% chances to deal 0-75% damage only to you.
Killing an enemy has a chance to spread panic among your enemies.
Deck 7——Spirit Shield
Spoiler!
Increases your armor recovery rate by 35%. Picking up any throwable makes you gain a Spirit Shield.
Spirit Shield: It prevents you from any damage, lasts 3 seconds with a 21 seconds cooldown. Killing an enemy decreases the cooldown by 1 second, bleeding up will fully restore the cooldown. But when your Spirit Shield is over, you get out of spirit realm.
Deck 9——Realm Traveler
Spoiler!
Now you enter a spirit realm for 2 seconds every 7 seconds.
When you are in the spirit realm, you won't take any damage, but when you get out of it, your Spirit Shield is over.
When both Gallop and Spirit Shield are not in cooldown and your armor is broken by instant hit, your armor will fully recover. Meanwhile, those two buffs will be in cooldown. However, the cooldown will restore a bit, depend on how much your max armor is.
Easter Egg
You'll see 3 COOL effects if you wear the Ghostly outfit.
Two for Gallop
Spoiler!
Choose one of them through setting
Effect1:
Effect2:
One for Spirit Shield
Spoiler!

probably one of the wierdest decks I've ever used out of all the modded decks I've used but also super cool. certainly not easy to use and I wouldn't really call it overpowered (at least not on overkill where I use it) but once you manage to use this deck well in the complicated dance that it needs, it is really rewarding and I love the feeling. it's also cool to see a deck with a "pseudo-activator" that is any throwable you want (best reusable throwables) but still gives you activator like effects. no, it is not easy to use. no, it is not broken but my god this deck is really fun and rewarding (specing into revenant tree is reccomended with at least nine lives aced and medic bags are also a good idea to bring to refresh downs) (everything is based of of solo play with bots)
I agree with you. :)
I've seen someone playing on DS with the deck. Those who play it well use throwables as a advantage to pick up ammo, move between covers, kill high-threat enemies. But other players who don't play it well only rely on deck9 and always hide behind a cover, which is exactly not what we wanna see.
Thank you for your comment.
@LR_Daring I found it's rather hard to control gallop since when deck9 is triggered the gallop is in cd as well, then i found out to control where i go by place the throwable at the exact place which is a lot of fun, (had a few fallen death on forest heist though)
yeah I would say this isn't the deck for camping. everyone probably sees how little health you have and think "geeze I'm gonna have to play passively" when the deck gives a bunch of survival perks like a good few dmage immunity sources, a high chance to take reduced damage and a good lot of dodge to make up for it. sure it's still a good idea to have some cover to duck behind in case your armour breaks but camping behind cover basically wastes all of that maticulous balance gone into all the survival perks, making sure they aren't too powerful or completely useless. and if you don't make use of them, the deck is just a hinderance since it doesn't provide any other benefits while making your health your armour pool since you die as soon as your armour breaks (also can I just say as someone who despises getting plugged by snipers, the inability for snipers to kill you is really nice)
I actually just used the deck with a build running ICTV and after good results, I now have even more respect for the balancing of this deck. usually decks are either made for tank or dodge builds but I find that this deck is made in a way that makes it good in both tank and dodge builds alike. and I have to commend that achievement. the deck isn't any less challenging to play with a tank build either even with the extra armour over a dodge build since you basically have your armour as your health pool (like more extreme anarchist) so bullsey aced is very useful to have (so long as you can aim), it's always a good idea to have nearby cover and you still need to make use of your spirit shield invulnerability and gallop speed. while other decks may have flashier perks or activators with cool effects or even just some simple but powerful perks, this decks is probably my favourite due to being maticulously crafted to work in tank and dodge builds and being a fun, high risk high reward style deck and so I applaude both of you for doing such an amazing job