This mod adds a new outfit for all heisters to wear including two special variants for two male/female body types along two new masks (beanies).
This mod also has two unique viewmodels for both masculine and feminine types.
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Male Viewmodel

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Female Viewmodel

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What's included with the bundle:
- Sonic Outfit (1x)
- Sonic Beanie Model A (1x)
- Sonic Beanie Model B (1x)
Installation: Put the mod from the archive to your **mod_overrides** folder, if you don't know how please refer to the Dependencies & Instructions tab
https://wiki.modworkshop.net/books/payday-2/page/installing-mod_override-mods
**Additional information: The mod folder itself weights around 53MB after extraction to mod_overrides folder**
meanwhile the download on the website is in a [7-ZIP](https://7-zip.org) archive, compressed with LZMA2 Alghorithm, weights around 18.1MB.
# Requires [BeardLib](https://modworkshop.net/mod/14924) and [SuperBLT](https://superblt.znix.xyz/)
Model Sources and Credits are listed in the Licensing tab on the mod page. This mod bundle was made by me and Zach.
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Do you like my work? Feel free to leave a tip https://ko-fi.com/matthelzor it helps a ton :)
1.0 - public release
Models/Textures: Monster Hunter Rise - by Capcom, Capcom U.S.A., Inc.
Matthelzor: Mod, Port, Rigging/Weighting, Masks and Diesel Conversion
Zach: Mod, Idea and the port
WE DO NOT OWN ANYTHING
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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