PROJECT: Cell is an audio mod for PAYDAY 2 that will increase the amount of interaction between characters as well any audio work, including music. Formerly PROJECT Canary, PROJECT: Phoenix, and PROJECT: DeadLocke. This mod is a fresh retake on the project, and old features will be re-implemented gradually with updates, but for now, I need to see if the basic mechanics work as intended in the beta network.
Hello gents, the radio silence has been on for over ten months now. Project: DeadLocke has been defunct and scrambled. I'm the one to blame when it came to updating it and making it more destabilized as it is. Ever since Project: Canary started, more fellow heisters began to communicate more often instead of keeping radio silence. Of course, that network has seen better days, and no one knows why it became scrambled and broken. Project: Phoenix aimed to rebuild the network functionality from the ground up, but it became more of a hassle to keep it up to date for no reason. This new network I've been working on will be more maintainable and more effective in communicating with your fellow peers.
I need your help to see if all network functionality improvements are stable.
Currently the mod has no self update at the moment!
Causes a crash upon loading into a heist on the VR version. heist used for testing was safe house offline. Vrplus is also installed, did not check if it was a conflict between the two
Causes a crash upon loading into a heist on the VR version. heist used for testing was safe house offline. Vrplus is also installed, did not check if it was a conflict between the two
Can you provide the crash log? Located: C:\Users[USER]\AppData\Local\PAYDAY 2\crash.txt
@easternunit100 crash log (vrplus was not installed during this test, not a compatibility problem)
Application has crashed: C++ exception
[string "lib/utils/statemachine.lua"]:126: attempt to index field '_transitions' (a nil value)
SCRIPT STACK
init() lib/units/beings/player/playerhandstatemachine.lua:86
new() core/lib/utils/coreclass.lua:35
post_init() lib/units/beings/player/playerhand.lua:133
_post_init_vr() lib/units/beings/player/playermovement.lua:1345
post_init() lib/units/beings/player/playermovement.lua:127
post_init() lib/units/beings/player/playerbase.lua:42
lib/units/beings/player/playersound.lua:5
spawn_unit() =[C]
spawn_unit() lib/network/base/networkpeer.lua:2295
spawn_players() lib/network/base/basenetworksession.lua:1513
update() lib/states/ingamewaitingforplayers.lua:304
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
original() lib/setups/setup.lua:916
update() @mods/base/req/core/Hooks.lua:264
original() lib/setups/gamesetup.lua:804
update() @mods/base/req/core/Hooks.lua:264
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
Callstack:
Current thread: Main
System information:
Application version : 1.1.1
CPU : Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1660 SUPER [Video:3072,Sys:0,Shared:1023,Vendor:0x10de]
Language : english
Memory : 16249MB 792KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX11 threaded
Sound : Virtual Desktop (Speakers (Virtual Desktop Audio))
to save my own time, here's the full log as well.
https://drive.google.com/file/d/1-jN7IOu2wNyCVNNwC_gJgiaW-Tx-Z-yR/view?usp=sharing
is it fixed