Animation preview:
||[video=youtube]https://youtu.be/AXYApL1S4aA[/video]||
This mod adds M41A Pulse Rifle with underbarrel U1 Grenade Launcher as standalone assault rifle. Unlock Level: 37
Weapon will appear as FN F2000 Tactical(Union 5.56) for other players.
[color=#ff3333][size=x-large][url=https://modwork.shop/14924]BeardLib[/url] is required.[/size][/color]
[b]Extract archive content to "mod_overrides".[/b]
[url=https://www.youtube.com/watch?v=rin_sjSJIkg]How to Install Super BLT and mod_overrides mods[/url] tutorial by [url=https://www.youtube.com/user/GamingIndigo]Master Indigo[/url]
[b]Optional mods to use with this custom weapon:[/b]
[url=https://modwork.shop/19169]Custom attachments for custom weapons[/url] - Adds data of custom attachments to this weapon.
[url=https://modwork.shop/24209]FedNet-style Icons for Custom Weapons[/url] - Replaces inventory icon with Fednet style icon.
[color=#ff3333][size=x-large]Note:[/size][/color]
Due SuperBLT xaudio is not capable of recreating M41A firing sounds at all i had to replace TEC-9 soundbank for this mod. If you don't care about firing sounds and prefer having normal TEC-9 this change can be reverted by removing "soundbanks" folder from mod directory.
Do not reupload this mod.
Model/texture/firing sounds - Aliens: Colonial Marines (Gearbox Software/SEGA)
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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