**This mod is for the vanilla FMG-9/Wasp-DS SMG that was added in Smuggler Pack 4. [Click this link to be redirected to >:3's Akimbo FMG-9 custom weapon mod that comes with cooler animations](https://modworkshop.net/mod/22313)**
**Due to v1.0 not having auto-updating, you'll need to redownload the mod to get updates v1.1 and above. Apologies!**
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This mod adds Akimbo Wasp-DSes (Magpul FMG-9) as standalone akimbo SMGs. Unlock level: 15 (Same as standard Wasp-DS).
Install in your /assets/mod_overrides/ folder.
### Requires [Beardlib.](https://modworkshop.net/mod/14924)
### Requires Smuggler Pack 4 DLC to use.
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FAQ (Please read me):
||Q: Does this work in multiplayer?
A: It should, though the weapon will show up as the AMCAR (Colt Model 733) to unmodded clients.
Q: Can I use this without Jiu Feng Smuggler Pack 4?
A: No, you need to have the DLC to use both the weapon itself and the attachments exclusive to the Wasp-DS. It will appear locked out if you don't have it.
Q: How do I uninstall this mod?
A: **Before you remove the weapon from your mod_overrides folder, sell the custom weapon first. This is to prevent any possible crashes if there are leftover code in your save-file even after uninstalling.** [The Fixes](http://modwork.shop/23732) mod should also prevent crashes caused by this problem.
Q: Vanilla Akimbo Wasp-DS when?
A: Don't ask me, Overkill shot down the idea when I asked on reddit. :/
Q: I found an issue with the mod, wut?
A: Feel free to report in the comments and I'll look into it.||
**If you have v1.1, this latest update should be downloadable from your in-game Beardlib Mod Manager. If not, you'll need to redownload manually. You can check the version number either from looking at the .xml, or the Mod Manager.**
v1.2
* Added support for the new Barrel Ext from McShay Weapons DLC.
* Added missing \_npc.unit file.
* Internal changes to .unit file. **These changes *shouldn't* require rebuying the weapon when transitioning to the new update, but I recommend doing so anyway to be safe.**
||v1.1
* Fixed mismatched equipped/unequip animations via use of weaponfactorytweakdata override.
* Changed reload times - 3 seconds for both empty and non-empty reload. (was 3 non-empty, 2.5 empty...because I somehow missed that)
* Added auto-updating in the event the mod needs updating.
v1.0 - release||
Model/texture - Overkill Software (Payday 2)
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
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