This mod disables:
- All (found) briefing voices: Rare random phrases on the background of the city; before buying a mission, at the time of buying a mission; at the planning stage and after the start of the mission (black screen moment.
- Sounds of the appearance of new missions on the background of the city.
- Automatically skips the intro before the start of the mission and you don't need to hold "enter" (also turns off the voices at this stage).
- Removes loud sound after starting a mission / finding an item / loading loot into the car.
Important voices and phrases are untouched
Add to the "mods" folder.
You will also need:
SuperBLT (https://superblt.znix.xyz/)
BeardLib (https://modworkshop.net/mod/14924)
Thanks to the author of this (https://modworkshop.net/mod/34025) mod, whose mod helped me figure out how to mute the briefing voices (I used his "sound.org" file to save time. I hope he won't mind).
I also express my gratitude to Mustard Seeds (from Steam), who helped with the link to the IDs of all the briefings and saved me a lot of time (because before that I ran each mission, tracked the ID in the logs and added a new value, then ran the same mission again and checked the result).
So far, I don't know if there were DLC briefings on the ID list. Since I do not have DLC on the mission, I cannot verify this. If I find new replicas or I have DLC and I hear something there that was not on the list, then I will update the version of the mod. If someone wants to give me DLC, I will be glad.
1.1
- After the last update (January 12th) one line of code started crashing after mission ended/mission restarted. I fixed it. Reinstall mod.
- I muffled the loud sound after the start of the mission, when loading the loot into the car, finding something, etc.
1.2
- Disabled some phrases that I have not heard before. They still show up...
- Turned off the sound of cutting glass with a glass cutter, for example, in the mission "Auction shacklethorn
- Disabled pickup soun (but I left the phrases themselves when raising the parcel).
- If you don't need it, open the "main.xml" file and remove the line:
(<sound id="stinger_feedback_positive" path="sound.ogg"/>)
This file can be opened with any text editor. You can use Notepad in Windows. Then save the file. That's all it takes.
free
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Drop that folder into the `mods` folder which is supposed to be in the game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder))
1. Download and install SuperBLT (https://superblt.znix.xyz/) and BeardLib (https://modworkshop.net/mod/14924)
2. Add to "mods" folder
Thanks to the author of this (https://modworkshop.net/mod/34025#instructions) mod, whose mod helped me figure out how to mute the briefing voices (I used his "sound.org" file to save time. I hope he doesn't mind) ...
I also express my gratitude to Mustard Seeds (from Steam), who helped with the link to the IDs of all the briefings and saved me a lot of time (because before that I ran each mission, tracked the ID in the logs and added a new value, then ran the same mission again and checked the result).
So far, I don't know if there were DLC briefings on the ID list. Since I do not have DLC on the mission, I cannot verify this. If I find new replicas or I have DLC and I hear something there that was not on the list, then I will update the version of the mod.
If someone wants to give me DLC, I will be glad.
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