Treyarch's duct tape syndrome is finally period accurate!
The Colt Model 723 will appear to others as the M4A1 (CAR4) and is unlocked at level 4.
As the spiritual predecessor to what would eventually become the M4A1 SOPMOD Block I, the Colt Model 723 is also a jack of all trades, master of none. The base stats are higher than usual, but this is because I gave the gun default attachments which copy vanilla attachment stat blocks. In return, you can't stack a bunch of attachments to make the 723 have any stats you want.
This gun was a very contrived excuse to make a Gordon Carbine (Black Hawk Down) setup and that's pretty much where all of my effort went. So in a rarity for me, this custom weapon does have some semblance of skinmaps available because I was too lazy to use weapon painter to make a gordy skin.
Known Issues:
- The QXL3 light obviously has issues with hold animations, this is included incase you want to make a Larry Vickers Scud Hunter facsimile.
- Pretty much all of the magazines with capacity greater than 30 rounds will have animation issues in some form. I only personally plan to use the 30 rounder Colt mags, so the larger mag sizes are only available for the sake of completeness.
Probable Future Asked Questions:
Q: why no option to use more gadgets with Colt handguards? :(
A: time to experience the 90s when standardized solutions werent available yet
i only plan to use the Surefire 660 and I gave up on trying to code a gadget rail that only appears when you add a gadget for the colt handguards
Q: When I use skinmaps, why do the magazines flicker back and forth when rotating them in the blackmarket?
A: Side effect of the duplicated animations for the two magazine animation code. I dont think the second duplicated magazine seems to get the skinmaps all that well. Or it could be my "skinmaps", who knows?
Q: why no option for allen can on m16 barrels?
A: i am too lazy to allow the allen cans on the M16A2 barrels
Q: why no option to mount all other optics on top of carry handle? :(
A: i am too lazy to mess with sight stances for that when BO6 conveniently has the 90s proto-flat top upper with Weaver rail and I personally plan to only use the Aimpoint or ACOG.
Q: Why are the carry handle irons only available for the ACOG and not the Aimpoint?
A: I actually tried it for a time, but the Carry Handle irons aren't necessary with the Aimpoint. Your Aimpoint will never fail, you don't need to worry about zeroing/different holds in silly clown robbery game, and the Aimpoint already covers the same engagement ranges as your irons. On the ACOG mounted on the carry handle, you at least can say there's a functional distinction between the 2x zoom of the ACOG and the un-zoomed irons for close range.