Protects you from the 400 or so "most comonly" used network functions and 200 or so other functions. Instead of crashing your game, it will tell you what player tried to crash you and you will warn/kick/ban them if you are host. This works client and host.
Network functions send your player data to other players and the other way around, if a different player sends wrong data to you, you might crash. This mod prevents that.
I have not had any false negatives. If you experience this, let me know.
Application has crashed: access violation
Callstack:
WSOCK32 (???) socket
WSOCK32 (???) socket
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
Script stack:
safe_call_handler_func() @mods/Anti
crash/safecaller.lua:239
chk_spawn_member_unit()
@mods/Anti crash/safecaller.lua:308
lib/network/base/hostnetworksession.lua:975
pcall()
=[C] safe_call_handler_func()
@mods/Anti
crash/safecaller.lua:239 on_peer_finished_loading_outfit()
@mods/Anti
crash/safecaller.lua:308 lib/network/base/handlers/connectionnetworkhandler.lua:646
pcall() =[C]
safe_call_handler_func() @mods/Anti
crash/safecaller.lua:239
@mods/Anti
crash/safecaller.lua:308