Protects you from the 400 or so "most comonly" used network functions and 200 or so other functions. Instead of crashing your game, it will tell you what player tried to crash you and you will warn/kick/ban them if you are host. This works client and host.
Network functions send your player data to other players and the other way around, if a different player sends wrong data to you, you might crash. This mod prevents that.
I have not had any false negatives. If you experience this, let me know.
(when i click the mod manager it crashes)
Application has crashed: C++ exception
[File] Cannot open "C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\mods/Anti crash/" => error code 5: Access is denied. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2330)
(when i click the mod manager it crashes)
Application has crashed: C++ exception
[File] Cannot open "C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\mods/Anti crash/" => error code 5: Access is denied. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2330)
SCRIPT_STACK
init() @mods/base/req/ui/BLTModItem.lua:116
new() @mods/base/req/utils/UtilsClass.lua:26
update_visible_mods() @mods/base/req/ui/BLTModsGui.lua:280
_setup() @mods/base/req/ui/BLTModsGui.lua:229
init() @mods/base/req/ui/BLTModsGui.lua:46
new() @mods/base/req/utils/UtilsClass.lua:26
create() @mods/base/req/core/MenuHelper.lua:669
set_active_components() lib/managers/menu/menucomponentmanager.lua:490
set_active_components() @mods/base/lua/MenuComponentManager.lua:18
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:20
original() lib/setups/setup.lua:879
update() @mods/base/req/core/Hooks.lua:288
update() lib/setups/menusetup.lua:358
update() @mods/base/lua/MenuSetup.lua:5
original() core/lib/setups/coresetup.lua:557
@mods/base/req/core/Hooks.lua:288
Callstack:
Current thread: Main
Script stack:
init() @mods/base/req/ui/BLTModItem.lua:116
new() @mods/base/req/utils/UtilsClass.lua:26
update_visible_mods() @mods/base/req/ui/BLTModsGui.lua:280
_setup() @mods/base/req/ui/BLTModsGui.lua:229
init() @mods/base/req/ui/BLTModsGui.lua:46
new() @mods/base/req/utils/UtilsClass.lua:26
create() @mods/base/req/core/MenuHelper.lua:669
set_active_components() lib/managers/menu/menucomponentmanager.lua:490
set_active_components() @mods/base/lua/MenuComponentManager.lua:18
core/lib/managers/menu/coremenulogic.lua:89
_execute_action_queue()
core/lib/managers/menu/coremenulogic.lua:54 update()
core/lib/managers/menu/coremenulogic.lua:64
update()
core/lib/managers/menu/coremenumanager.lua:155 update()
lib/managers/menumanagerpd2.lua:20
original()
lib/setups/setup.lua:879 update()
@mods/base/req/core/Hooks.lua:288
update()
lib/setups/menusetup.lua:358 update()
@mods/base/lua/MenuSetup.lua:5
original()
core/lib/setups/coresetup.lua:557 @mods/base/req/core/Hooks.lua:288
Not my problem. Looks like