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Game Crash Counter
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Downloads15,508
Views37,543
Publish Date4 years ago
Last Updated4 years ago
Version12
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Bug: game crashes when "update"/ "load" is called to MenuSceneManager

When exiting lobbies and returning to the main menu the game seems to crash almost everytime. The script "menuscenemanager.lua" last calls were at line 32 and 117. So either its the load() function casuing the crash or the Update() function when the MenuSceneManager "loads" or the MenuSceneManager "updates". Hopefully gets looked at cool mod.
Crashlog output -

Script stack:
complete_clbk() @mods/Crash
Counter/hooks/menuscenemanager.lua:32
load()
lib/managers/dynamicresourcemanager.lua:123 functionCall()
@mods/Crash
Counter/hooks/menuscenemanager.lua:117 Update()
@mods/base/req/core/DelayedCalls.lua:24 func()
@mods/base/req/core/DelayedCalls.lua:6 Call()
@mods/base/req/core/Hooks.lua:109 update()
@mods/base/lua/MenuSetup.lua:6
core/lib/setups/coresetup.lua:557

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