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Realistic-ish Rebalance and Attachments
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Downloads830
Views8,747
Publish Date4 years ago
Last Updated2 years ago
Version5.1
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This is a great idea, though it needs much more work put into it for it to be a very good rebalance that is actually realistic and balanced at the same time.
Some noteable problems I see so far are:
-9x18 is a round that is used for example a Makarov pistol, and is pretty close to 9mm, which as far as I know don't pierce armor, especially over distance. There are a couple calibers that also don't make much sense by being armor piercing, so maybe look into it.
-Conversion kits are a great idea, the general mechanic behind switching to higher calibers should be "Less total ammo, less ammo pickup rate, more damage, worse stability (maybe less fire rate but it depends)" and for smaller calibers it's "More total ammo, more pickup rate, less damage, better stability, more fire rate (if converting to much smaller calibers, like 5.56 to 9mm)". Also you should think of adding a wider range of conversion kits, for example 9mm and .300 blackout on Assault rifles, bigger difference in calibers means the magazines will look different (duh), you can do what Vanilla Mod Pack did, and replace the mag with a smaller caliber when converting the weapons.

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Thank you for your suggestions! Though there are a few problems.

9x18 Is indeed changed, but its penetration values are the same as the base game, though I could try to alter it, I can pretty much guarantee it wont work. The only calibers that have armor piercing are; 9x39, 5.56 with M995, 5.45 with 7n39, 7.62x39 with BP, 7.62x51 (partially but 100% with M61), .300BLK, .50BE, and finally 12.7mm. Anything regarding any of the 9x18 guns is not changed by me, and is either base game stuff or something on your end.

For the Conversion kits, I am glad you agree with my philosophy with the balancing. I'm always adding new conversion kits and attachments to weapons. The armalite style rifles do have 9mm and .300 blackout, and I am expanding it to more weapons gradually, while also making other pieces of gear like rails, stocks, vertical foregrips and others be interchangeable.

Unfortunatly, I get a feeling that you have not played the mod, as quite a few of the conversion kits are magazine based, while others, like .300blk and ammo types are not for the fact that .300blk mags are pretty much interchangeable with regular armalite style 5.56 magazines. A few instances of magazine based conversions are; M4's AR-10 conversion that uses the Contractor's 308 magazine, the Mutant conversion that adds a 7.62x39 Pmag, or the 10mm MP5 conversion kit.

Once again, I thank you for your feedback and hope you play around with the mod and give more suggestons on attachments and ammo types such as 7n25 (9x18 armor piercing round) or coversion kits that are not implemented yet. Thank you for your time!

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@Floofy Woofie Always glad to help, and yes, I haven't played it yet (was a bit busy), just gave suggestions theory-wise.

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