EVERYTHING IS WIP AND SUBJECT TO CHANGE. ANY CONSTRUCTIVE FEEDBACK IS GREATLY APPRECIATED
Please Remember to download WEAPONLIB in the dependencies tab
The philosophy of the mod is to make Primary, Secondary and Melee weapons hit a little harder while making the ammo economy push you to be more aggressive, making you switch weapons constantly. This mod is primarily balanced around DW as it's the difficulty I play at while making DS skills like crits and stuff still needed. Not only are there damage and pickup changes, but there are conversion kits and differing vanilla attachments. Most make sense, while others are for shits and giggles.
Some notable weapon changes are;
Spoiler!
- Shotgun headshot damage increased
- Melee weapons have much higher damage.
- The melee weapons have been standardized for now, when I have the time I'll nerf the Tazer weapons to make them not de facto.
- RPG and Commando have ammo pickup, though it is comparatively quite large since ammo pickup is disabled pretty much less than 0.6-1. I'm trying to fix but please don't abuse rocket launchers.
- Snipers have lower damage than the base game, but make up for it with a massively higher headshot multiplier.
- Shotguns have higher damage and lower pickup but I haven't gone into too much depth yet.
- 4.6mm guns have shield and armor piercing.
- 9x39 guns have shield and armor piercing.
- 5.7 guns have shield and armor piercing.
- 7.62x51 guns (besides sniper rifles) have a 0.75 chance to penetrate armor
- 12.7x55 guns have shield and armor piercing.
List of damage changes (except some sniper rifles);
Spoiler!
- Melee = 75 min, 500 max (5 charge time)
- 32-ish = 60
- 9x18/19/ 4.6 = 70
- 5.7 = 75
- .45ACP = 80
- 5.56/45 = 90
- 7.62x39/9x39 = 100
- .410 = 100
- 12 Guage = 120
- 7.62x51 = 120
- .44 = 120
- .50 ae = 150
- .50 be/equilivent = 200
With more to come as I research and have time to implement them. They will show up as an ammo modification, similar to shell types for shotguns, while ammo conversions are in the magazine slot.
There are some other changes in the files, but I have not listed them yet as they have not been fleshed out yet.
IMPORTANT
Since this is WIP please give me lots of feedback and suggestions. Also, if you are looking to learn how to use some of the stuff in the mod for your own modding, don't hesitate to dm me I know all too well the inconsistency of the information out right now.
Future additions that I will hopefully get to;
Spoiler!
- ~~Ammo conversions (highest side objective)
- ~~Set maximum ammo for most/all weapons to around 4 magazines for each gun and 2 for boxes.
- Pictures for Ammunition & Magazines
- Changing lasers to boost accuracy instead of stability
- Being able to place lasers on top rails and have sights work with them
MeleeMore attachments
Goes into the mod folder
Warning, though not serious,
I'm not sure what is causing this but do not take an armor piercing primary and secondary, it will remove the primary piercing in my experience. I think it's something to do with the added piercing but I have no clue.