adds a variety of Muzzle devices to the game
includes the following:
* PWS CQB
* Bulletec ST-6012
* Lantac Blast Mitigation Device
* Surefire Socom SF3P
* Timber Creek Heartbreaker Muzzle Brake
* Triton MFG Raptor Muzzle Brake
Check out the Rest of my Tacticool Mod Packs
https://modworkshop.net/mod/32612
please note, as the Miyaki 10 special appears to not have been designed to use normal muzzle devices, attached devices will clip into the barrel, if plausible for your build, this is fixed by simply putting on the short barrel attachment, but I'm going to look into potentially editing the main barrels model and moving the barrel extension anchor point or whatever forward to minimise clipping
Ver 1.4
* Updated Skin Maps
Ver 1.3
* Added SLR Rifleworks and Daniel Defense Muzzle Devices
Ver 1.2
* added Triton MFG Raptor and Timber Creek Heartbreaker Muzzle Brake from Leon S' [Triton MFG TR-15](https://modworkshop.net/mod/27651)
Ver 1.11
* fixed muzzle devices not showing on the Grom
Ver 1.1
* added muzzle devices to all sniper rifles and to the new Miyaka 10 Special
Ver 1
* Mod Released
Battlestate Games - Escape From Tarkov
Raptor Muzzle Break and Heart Breaker Muzzle Break made by Kden (youngrich99) [Artstation](https://www.artstation.com/sslez) used with appropriate permission from [Leon](https://modworkshop.net/user/227)
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Navigate to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
3. Move the main folder of the mod from step 1 to the folder you navigated to in step 2.
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