Banner
Useful Bots
Thumbnail
447
Downloads38,016
Views113,450
Publish Date4 years ago
Last Updated10 months ago by
Version2.5.0
Members
Avatar

Everything about this mod is great - except for the thing that breaks it. That it increased spawn rates was neither wanted by the community nor the stated purpose of the mod. If the intention was to "improve existing feautures" then you failed. You broke it. At the very least you could have included an option to set it to the default, as the performance of the bots do not keep up with the increased difficulty.

To those saying "git gud" , I have nothing to prove to anyone when playing with three bots, essentially a single player game. I earned my dsod mask and my infamy levels without any mods. If I wanted to download something that changes spawn rates, thats the mod I wouldve downloaded. This is not that mod. You're supposed to make bots actually useful. Combined with the fact that Better Bots is essentially a cheat mod and will thus not be used by myself, there is now currently no mod that makes the bots actually useful.

Uninstalling, but continuing to follow to see if the author fixes this glaring issue.

Avatar

You're supposed to make bots actually useful.

That's what this mod does, yes.
The degree to which it improves team AI requires something to offset it, and making them fully count for game balancing is pretty much all that can be done
You would never notice the 4 player spawn limits if nobody told you - 18/27 more cops on the map really doesn't make the difference you think it does

Avatar

@moon You're obviously wrong, otherwise I wouldnt be here. For example, holdouts were pretty easy with regular bots, but would now get swarmed by 8 minigun dozers in each late wave and endless regular mobs. The AI improvements themselves are quality of life only, it does nothing, as the author clearly states, to buff weapon or health presets, i.e. make them better at killing things. It makes them a little smarter in terms of what to target, but no dps changes to match the increased spawn rates. The game balancing was entirely unnecessary - if you say that noone would notice the 4 player spawn limits if not told in regular loud heists - then what is the point? Your logic is clearly inconsistent and the impact the so called balancing has is obviously greater than you state. A large number of players have already commented on how radically this ramps up difficulty especially when playing solo, and it seems obvious that the author misses the mark on what needs to be done here.

If the cost to have some quality of life improvements like better guidance and targeting is essentially double or triple the difficulty then the mod is not useful at all.

Avatar

Opening with "You're obviously wrong" is shameful coming from someone who has not a single hard fact to back anything they say up.

but would now get swarmed by 8 minigun dozers in each late wave

Vanilla issue, Minigun Dozers ignore Dozer spawn limits

endless regular mobs

You should try shooting the cops, works great for solving this problem.
If anything, the additional cops only make the entire force less responsive on average - see this video

The AI improvements themselves are quality of life only, it does nothing, as the author clearly states, to buff weapon or health presets, i.e. make them better at killing things

Making the team AI focus specials using their special attacks, better able to target enemies you consider to be high priority, and enabling them to attack a new enemy type altogether is indeed "making them better at killing things," as you put it
You're doing fantastic work projecting your inconsistent logic onto those around you

it seems obvious that the author misses the mark on what needs to be done here.

It seems obvious that you expect the bots to do all the killing for you.
If they could, this game would be more laughably trivial than it already is.

essentially double or triple the difficulty

It does not double nor triple the difficulty of the game - especially on DS where it is much more difficult to get graced resulting from most enemies lacking falloff.
The issue is how fast enemies spawn - which is static regardless of difficulty and amount of players - much more than how many enemies there are on the map.
At the point you have 81 enemies, you for all intents and purposes might as well have 108, considering they come at you a small handful at a time anyway.

the mod is not useful at all.

It's abundantly useful - especially being able to tell bots where to stay so much more easily than vanilla, and having them dominate enemies on their own or come to rescue a player who's being tased.

All in all,

Avatar

Everyone is entitled to their opinion, however I simply don't agree with the balancing change making the other changes useless.
Firstly, it does not increase the rate at which enemies spawn, the only notable change is more enemies being allowed to spawn.
Secondly, depending on how you set up your bots (this mods targeting settings as well as weapons you gave your bots and how you use the bots ingame) may have a far more drastic effect than the ~18 more enemies allowed on the map.
What I mean by that is that it's definitely possible to decrease bot performance by overdoing the priority multipliers, making them switch targets too much and slowing them down.
Then there's also still the vanilla issue of a lot of weapons (mostly assault rifles) being objectively bad on bots, with a small amount of weapons being actually strong and the previously newest LMG being blatantly op. If you want bot weapons fixed I suggest using the other bot mod I made to actually make all the weapons useful.
Overall I feel that mods should be balanced in some way so all the advantages this mod gives you also come with this small balance change to make up for it.

43 932