This is a standalone version of Void UI Scoreboard feature from Void UI https://modworkshop.net/mod/20997 by Xeletron™
Should work with most huds apart from WolfHUD
Note: To see tracked achievements you need to set the toogle to right click this should work even with a controller
Extract into the mods folder
Crash from just playing Aftershock on normal. On latest version released today.
Application has crashed: C++ exception mods/Void UI Scoreboard Standalone/lua/hud/CivKill.lua:4: attempt to call method 'scoreboard_unit_killed' (a nil value) SCRIPT STACK lib/units/enemies/cop/copdamage.lua:2279 _damage_characters() lib/managers/explosionmanager.lua:903 detect_give_dmg() lib/managers/explosionmanager.lua:1068 detect_and_give_dmg() @mods/The Fixes/explosionmanager.lua:5 func() lib/units/props/explodingprop.lua:41 _function() core/lib/managers/coresequencemanager.lua:4577 activate_callback() core/lib/managers/coresequencemanager.lua:4544 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:2820 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:5215 start_time_callback() core/lib/managers/coresequencemanager.lua:2036 update_start_time_callbacks() core/lib/managers/coresequencemanager.lua:539 update() core/lib/managers/coresequencemanager.lua:481 original() core/lib/setups/coresetup.lua:496 @mods/base/req/core/Hooks.lua:288 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ntdll (???) RtlAllocateHeap ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.134.164 CPU : Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3080 / nvldumd.dll[31.0.15.2756] Language : english Memory : 32687MB 836KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))
Should be fixed in the latest version
Crash from just playing Aftershock on normal. On latest version released today.
Application has crashed: C++ exception mods/Void UI Scoreboard Standalone/lua/hud/CivKill.lua:4: attempt to call method 'scoreboard_unit_killed' (a nil value) SCRIPT STACK lib/units/enemies/cop/copdamage.lua:2279 _damage_characters() lib/managers/explosionmanager.lua:903 detect_give_dmg() lib/managers/explosionmanager.lua:1068 detect_and_give_dmg() @mods/The Fixes/explosionmanager.lua:5 func() lib/units/props/explodingprop.lua:41 _function() core/lib/managers/coresequencemanager.lua:4577 activate_callback() core/lib/managers/coresequencemanager.lua:4544 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:2820 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:5215 start_time_callback() core/lib/managers/coresequencemanager.lua:2036 update_start_time_callbacks() core/lib/managers/coresequencemanager.lua:539 update() core/lib/managers/coresequencemanager.lua:481 original() core/lib/setups/coresetup.lua:496 @mods/base/req/core/Hooks.lua:288 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name ntdll (???) RtlAllocateHeap ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.134.164 CPU : Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 3080 / nvldumd.dll[31.0.15.2756] Language : english Memory : 32687MB 836KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Speakers (Realtek(R) Audio))
Should be fixed in the latest version