Ever bother you that even though the Spas-12 has an unique feature it can't be used?
It can shoot in semi-auto or in pump-action mode, but you can't change the vanilia semi-auto variant onto the pump-action one.. what a shame.. but here is the soulution:
## Spas-12 is now in pump-action mode!
There are 2 folders: mods folder go to the Payday2/mods folder
mod_overrides folder goes to Payday2/assets/mod_overrides
Update v0.1
- semi-auto spas-12 changed to pump-action
- semi-auto animation changed to pump-action
(although the pump/foregrip doesn't go back becasue all I did is changed the spas animation into the remington animation, which I would actully change in the future if I ever know how to make animations xd..) - tried to rebalance the weapon because its now pump-action so all basic stats are now changed (gived me feedback how it feels so I can update it in the future)
- stats can be found under the pictures but whats not there and important to know:
ammo pickup: [8, 12]
armor piercing chance: 0.5
damage near: 2250
damage far: 5250
pellets in a shell: 6
Update v0.2
- played around, tested the weapon, now updated the stats a little so it can be balanced (check the pictures for info)
now it's a middleground between the remington 870: spas has more rate of fire at the cost of less damage but with a bigger magazine size - ammo pickup: [0.8, 3]
armor piercing chance: 0.025
damage near: 2250
damage far: 5250
pellets in a shell: 6
For the rebalance I used Croveaux awsome Weapon Rebalance Template: https://modworkshop.net/mod/27051 /many thanks man/
Also using Viewmodel Tweak: https://modworkshop.net/mod/13407 /highly recommended/
For the future:
I would like to make this a modification for the Spas, like the single/auto fire selection mod but I need to learn how to make that first, also would like to make an animation for the pumping ( ͡° ͜ʖ ͡°) so it would look better than the current one (it's not that bad, but could be improved)
edit v1: different animation within the single or auto fire mode can't be set up sadly, could make it auto fire with the switch but it would still use the pumping animation so yea bout that...
last resort would be that the pumping animation could be added as a modification so if you equip it it would change the stats of the weapon and make it pump action

