Makes viewmodels less obtrusive and hopefully more visually appealing. Customizing weapons:
If you wish to customize a weapon's position, you can open "PlayerTweakData.lua" and search for a weapon by (in-game) name. From there, simply edit the 3 numeric values following "pos" to your heart's content. The 3 values represent the left/right, back/forth, and up/down position respectively. Do not edit "trans" or "rot" under any circumstances.
Known issues:
Visible clipping on the player arms when masking up with certain secondary weapons.
Increasing your FOV beyond the vanilla maximum will likely cause some noticeable clipping. Use the [Back/Forth] slider options to remedy this problem.
The Judge's shells tend to float onto the screen shortly before being reloaded, though I did attempt to minimize how noticeable this is.