Inspired by Keepers and Goonmod, this mod heavily improves Joker/converted cop functionality over vanilla, but without all the feature creep and dependencies that Keepers has.
- Call over your jokers and tell them to follow you
- Tell your jokers to hold position
- Jokers are treated like bots and can move the same way they can
- Jokers will use bot-specific shortcuts and passageways (such as in Beneath The Mountain) rather than being killed off
Additionally, this mod also features its own implementation of Goonmod's waypoint system.
- Custom player-set waypoints that are synced over the network
- Jokers can hold position on custom waypoints
The joker tweaks only work if the host has the mod installed. If the host has the mod installed, all clients with the mod will also be able to call over and hold the team's jokers. The waypoints will work regardless of which mods the host has, but only players with the same mod installed will be able to see them.
To install, extract into PAYDAY 2/mods folder. SuperBLT is required.
This mod is heavily WIP and will be expanded over time.
Any issues or suggestions go on the Github repo, where the source code is also hosted.
Known to be compatible with:
- Jokermon is fully compatible and strongly recommended! I recommend turning off Better Jokers' health display or Jokermon's UI panel, since they both do practically the same thing.
Not compatible with:
- Keepers is incompatible with better jokers. However, a host with Keepers and a client with Better Jokers (or vice-versa) should not cause any issues.
Iter and Full Speed Swarm are untested but will probably work.
Known issues:
- If the map is full of enemies, jokers may take a while to respond to follow/hold requests. This can be fixed by installing Think Faster or Full Speed Swarm.


Application has crashed: access violation
Callstack:
Current thread: Main
Script stack:
UpdateHoldIcon() @mods/BetterJokers/core.lua:595
CallJokerOver() @mods/BetterJokers/core.lua:272
_get_unit_intimidation_action() @mods/BetterJokers/lua/playerstandard.lua:57
_start_action_intimidate() @mods/restoration-mod/lua/sc/units/player/playerstandard.lua:1538
_check_action_interact() @mods/restoration-mod/lua/sc/units/player/playerstandard.lua:1516
_update_check_actions() lib/units/beings/player/states/playercarry.lua:219
original() lib/units/beings/player/states/playerstandard.lua:464
master_PlayerStandard_update() @mods/base/req/core/Hooks.lua:260
update() @mods/Carry
Stacker
Reloaded/lua/playerstandard.lua:7 update()
lib/units/beings/player/states/playercarry.lua:86 original()
lib/units/beings/player/playermovement.lua:286
@mods/base/req/core/Hooks.lua:260
System information:
Application version : 1.143.243
CPU : AMD Ryzen 5 3400G with Radeon Vega Graphics (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon(TM) RX Vega 11 Graphics / aticfx32.dll[31.0.12002.92]
Language : english
Memory : 14284MB 552KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Динамики (Realtek(R) Audio))