This mod lets you manage and train your converted cops. No longer will your Jokers be gone after a job, you will still have access to them through a menu and can bring them with you on your next heist! Jokers will earn experience for kills and assists and will level up once they have earned enough, which increases their HP slightly. You can have up to 50 Jokers stored and you have full control over which Jokers will be sent out by sorting the list of your Jokers to your liking. Wounded Jokers can be healed for a fee and killed Jokers can be revived for a higher price if you didn't choose to use the Nuzlocke mode. You can also release and rename your stored Jokers, be aware that you'll only be able to see their names ingame if you have a mod that makes use of Joker names, like Keepers, Keepers Joker Names or Kill Feed.
NOTE: Some Jokers can not be used on some heists, the most common ones are ZEAL enemies outside of Death Sentence, because those enemies aren't loaded by the game when not needed.
Goes well with Keepers Joker Names, as every Joker will get a random nickname upon capture.
Does the latest version support the capture of Crude Awakening 'deep_boss" and the oil rig guards? I've tried it lol and it corrupts the jokermon saves.
If this line is present, all your captured Jokers become inaccessible as they appear to be an empty list which I consider a corrupt state, after removing his line then I can access my Jokers again.
@hoppip Alright, I've messed around and found a solution, the deep_boss can be captured and not corrupted the save by simply changing the "exp":inf to "exp":77766688543568999099908889989898889998889989999999999966557885922510216876772 or any number lower than that so he gets lower level with lower health, but a level lower that level 20 he will be having negative health which caused him to die in one-hit, with the exp number above Gabriel will be level 100 with 250k health point and can be spawned without issues. The oil rig guards working fine without issues because of have normal health points.
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Does the latest version support the capture of Crude Awakening 'deep_boss" and the oil rig guards? I've tried it lol and it corrupts the jokermon saves.
theres nothing specifically preventing anything from being captured so not sure why the save would get corrupted
@hoppip I've done some tests, here is the line of Gabriel Santiago in the save file
{"uname":"9e6b023a705f85f4","catch_level":55,"tweak":"deep_boss","wname":"f02d0e3f48059911","catch_heist":"deep","ot":"76561198167244068","kills":0,"special_kills":0,"order":0,"catch_date":1706128046,"catch_difficulty":"sm_wish","exp":inf,"hp_ratio":1,"damage":0,"name":"T-28"}
If this line is present, all your captured Jokers become inaccessible as they appear to be an empty list which I consider a corrupt state, after removing his line then I can access my Jokers again.
@hoppip Alright, I've messed around and found a solution, the deep_boss can be captured and not corrupted the save by simply changing the "exp":inf to "exp":77766688543568999099908889989898889998889989999999999966557885922510216876772 or any number lower than that so he gets lower level with lower health, but a level lower that level 20 he will be having negative health which caused him to die in one-hit, with the exp number above Gabriel will be level 100 with 250k health point and can be spawned without issues. The oil rig guards working fine without issues because of have normal health points.