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Jokermon
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Downloads16,837
Views65,345
Publish Date6 years ago
Last Updated1 year ago by
Version2.1.2
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The day after installing the mod whenever I try to open the Jokermon menu, the game crashes. I don't know why. Reinstalling did nothing.

Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_code_system                               
     payday2_win32_release  (???)     zip_error_code_system                               
     payday2_win32_release  (???)     zip_error_code_system                               
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        
     payday2_win32_release  (???)     ???                                                 

Current thread: Main
Script stack:
func() @mods/pd2-jokermon-master/mod.lua:1149
Call() @mods/base/req/core/Hooks.lua:86
func() @mods/BeardLib/Hooks/OtherHooks.lua:128
update() @mods/base/req/core/Hooks.lua:257
original() lib/setups/menusetup.lua:361
update() @mods/base/req/core/Hooks.lua:264
core/lib/setups/coresetup.lua:559


System information:
Application version : 1.141.213
CPU : AMD Ryzen 7 5700G with Radeon Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[31.0.15.2824]
Language : english
Memory : 16251MB 956KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (5 — High Definition Audio Device))

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did you have any jokers yet? or did this happen right after installing

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@hoppip No, that happened a day after. I did have Jokers. I'm using Restoration Mod together with it, but I don't know, if that's the issue. I saw somebody use both Jokermon and ResMod together with no issues.

Anyways, before disconnecting I did convert a few enemies in Boiling Point on Mayhem, but that's it.

By the way, I tested Jokermon again today. I can normally keep converting enemies. It's just, that when I open this mod's menu the game crashes.

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@janiewie hmm will be hard to reproduce this I think but I'm gonna check where this could fail

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@hoppip Alright, I had a conversation on Restoration Mod Discord server and came into conclussion, that it's because of custom factions this overhaul provides. Some enemies just don't supposedly load in or aren't compactible with HopLib. I deleted the Jokermon file, so that the game can generate a new fresh and empty one. This time I could open the menu without crashes.

Sorry for wasting your time.

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