This mod lets you manage and train your converted cops. No longer will your Jokers be gone after a job, you will still have access to them through a menu and can bring them with you on your next heist! Jokers will earn experience for kills and assists and will level up once they have earned enough, which increases their HP slightly. You can have up to 50 Jokers stored and you have full control over which Jokers will be sent out by sorting the list of your Jokers to your liking. Wounded Jokers can be healed for a fee and killed Jokers can be revived for a higher price if you didn't choose to use the Nuzlocke mode. You can also release and rename your stored Jokers, be aware that you'll only be able to see their names ingame if you have a mod that makes use of Joker names, like Keepers, Keepers Joker Names or Kill Feed.
NOTE: Some Jokers can not be used on some heists, the most common ones are ZEAL enemies outside of Death Sentence, because those enemies aren't loaded by the game when not needed.
You can also find this mod on GitHub, so if you want to help with anything, feel free to fork the project, make changes and create a pull request when you're done.
Goes well with Keepers Joker Names, as every Joker will get a random nickname upon capture.
Credits
Chinese localization by Starfish_OVK
Korean localization by DOGE0701
Portuguese localization by Mýkhæl Hygräwskyärssøn
Russian localization by BombFoolGranny


The day after installing the mod whenever I try to open the Jokermon menu, the game crashes. I don't know why. Reinstalling did nothing.
Callstack:
Current thread: Main
Script stack:
func() @mods/pd2-jokermon-master/mod.lua:1149
Call() @mods/base/req/core/Hooks.lua:86
func() @mods/BeardLib/Hooks/OtherHooks.lua:128
update() @mods/base/req/core/Hooks.lua:257
original() lib/setups/menusetup.lua:361
update() @mods/base/req/core/Hooks.lua:264
core/lib/setups/coresetup.lua:559
System information:
Application version : 1.141.213
CPU : AMD Ryzen 7 5700G with Radeon Graphics (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[31.0.15.2824]
Language : english
Memory : 16251MB 956KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (5 — High Definition Audio Device))
did you have any jokers yet? or did this happen right after installing
@hoppip No, that happened a day after. I did have Jokers. I'm using Restoration Mod together with it, but I don't know, if that's the issue. I saw somebody use both Jokermon and ResMod together with no issues.
Anyways, before disconnecting I did convert a few enemies in Boiling Point on Mayhem, but that's it.
By the way, I tested Jokermon again today. I can normally keep converting enemies. It's just, that when I open this mod's menu the game crashes.
@janiewie hmm will be hard to reproduce this I think but I'm gonna check where this could fail
@hoppip Alright, I had a conversation on Restoration Mod Discord server and came into conclussion, that it's because of custom factions this overhaul provides. Some enemies just don't supposedly load in or aren't compactible with HopLib. I deleted the Jokermon file, so that the game can generate a new fresh and empty one. This time I could open the menu without crashes.
Sorry for wasting your time.