Hinaomi's Rebalance - Weapons
After played this game for 7830 hrs. I decided to balance the weapons based from in real-life magazine size and caliber and my personal experience that many weapons such as CAR-4 outclassed weapons that in similar tier.
Features
- The full list of the changes
- Static Recoil (As an option, turned on by default)
- Disabled auto-center when you fired your weapon, cause the gun to behave more like other shooting games.
- 2x weapon attachments stats (As an option, turned off by default)
- Expanded 2x stats on Akimbo to not just magazine size, this change affect every stats except damage, spread multiplier, and total ammo
- Burst Fire (As an option, turned off by default)
- Added optional burst fire to certain weapons along side with adding Burst Fire Locked attachments
- Shotgun Push on Pistol (As an option, turned off by default)
- Added optional shotgun push on powerful pistols & revolvers
Included mods
In-depth Informations
Firearms
- Damage and Total ammo on firearms are now scaling base on type of weapons and caliber. However, same caliber on the same type of firearms will deal the same amount of damage (such as 5.56×45mm Assault Rifiles now have the same damage, but not the same as 5.56×45mm SMGs)
- Some weapons did not follow the rules:
- AMCAR / Chimano 88 : I want these to be the side grade as these are the first two weapons to begin with
- Bootleg : This weapon will be too good if the damage is the same with the rest of the 5.56×45mm Assault Rifiles
- Rodion 3B : This weapon cannot balance like the rest of 7.62×39mm Assault Rifiles as it has volley fire mode which increased damage by 50% and total ammo of 180
- Some weapons did not follow the rules:
- Rate of Fire on most firearms has been adjusted to have the realistic number
- Some weapons did not follow the rules:
- IZHMA 12G, / Brother Grimms 12G / Grimms 12G : The actual rate of fire of them is 700, which is hard to make them on par with competitors without sacrifice a lot of the stats.
- Some weapons did not follow the rules:
- Other stats except Concealment are now based from type of weapons and sizes of the firearms (length, height, and width)
Melee
- Adjusted the values to make each melee weapons feel unique, rather than reskin of each others.
- Same weapon type are having similar stats.
- Blunt weapon of the same category will have the same damage stats.
- Sharp weapon of the same category will have the same knockdown stats.
- Concealment has been adjusted to match the visibility of the weapons.
Note
- Place in mods folder.
- You must remove custom attachments & custom weapons from your inventory in previous version before updating when the changelog said so. As it can cause the game to crash on launch.
- Alternately, you can use The Fixes to prevent the crashing said above.
Compatible mods
- Hinaomi's Fix - Weapons
- Hinaomi's Rebalance - Speed Pull Magazines
- Hinaomi's Rebalance - Weapon Conversion Kits
- Hinaomi's Rebalance - Skills & Perk Decks
Known issues
- Because of part changes and concealment stats rebalance, it's best to play either as the host or with the host that also installed the mod to prevent sync and false positive cheater detection issues.
- Some attachments may place incorrectly on Akimbo in inventory (WeaponLib issue, does not affect gameplay)

Downloads9,998
Views64,515
Publish Date6 years ago
Last Updated6 days ago by
Versionv12.1.4
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