Overhauls SWAT Turret stats to be like their original launch stats during The Hype Train event, with a few tweaks and fixes.
Note: This may make turrets harder to take down.
VAN TURRET
Van Turret HP (Van Shield HP)
Normal
35,000 (700) -> 50,000 (1,000)
Hard
35,000 (700) -> 70,000 (1000)
Very Hard
125,000 (3,000) -> 250,000 (5,000)
Overkill
250,000 (5,000) -> 500,000 (7,500)
Mayhem / Death Wish
400,000 (7,000) -> 800,000 (10,000)
Death Sentence
400,000 (7,000) -> Invincible (10,000)
Turret will retreat for 30s when shield is destroyed, although it will be repaired an infinite number of times, and the Turret itself can not be destroyed.
- Van Turret repairs disabled on all difficulties except DS. They will still retreat between assaults, deploy tear gas and can be ECM hacked.
- Headshot multiplier raised from x100 to x300.
- Damage clamp of 42,000 (Turret) raised to 50,000. Weapons dealing 167 damage per attack to the eye will deal 50,000 damage. Excess damage is wasted.
- The double magazine size (800) on MH+DW has been removed (back to 400 as is on lower difficulties), to give players a fighting chance.
CEILING TURRET
- No stat changes to Ceiling Turrets or the "Broken Ceiling Turrets" in Scarface Mansion / Diamond Heist (Those very fragile ones).
- Scarface Turrets fixed to never retreat between assaults as to not delay the objective. (Featured in Tweakdata Fixed mod)
HENRY'S ROCK ANTI-AIRCRAFT GUNS
AA HP (AA HP)
All Difficulties
45k to 400k (700 to 7,000) -> Invincible (Invincible)
- Shield and Turret modified to be invulnerable so Players must perform the 'Hack AA Guns for Bile' objective rather bug / kill the turret enemy.
- Can still be ECM hacked and requires reloading.
Feedback welcome.
Something go wrong? Leave a comment on what kind of turret (Van, Ceiling, AA Gun, Scarface/DiamondHeist) you were up against and what were you doing.


the default turrets are tough already, you are just making the game worse