Weapon upon fire works fine in single-player, however crashes the user to the desktop if SHOT in a public lobby.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ???
System information: Application version : 1.92.790 CPU : Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 950M / nvldumd.dll[26.21.14.3064] Language : english Memory : 8081MB 52KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Headphones (Arctis 5 Game))
Weapon upon fire works fine in single-player, however crashes the user to the desktop if SHOT in a public lobby.
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
Current thread: Main
Script stack:
throw_projectile() lib/units/weapons/projectiles/projectilebase.lua:306
_fire_raycast() lib/units/weapons/projectileweaponbase.lua:48
fire() lib/units/weapons/raycastweaponbase.lua:468
fire() @mods/BeardLib/Hooks/Fixes.lua:211
fire() lib/units/weapons/akimboweaponbase.lua:95
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:375
Run() lib/units/beings/player/states/playerstandard.lua:4816
_check_action_primary_attack() @mods/PocoHud3/poco/../poco/Hud3.lua:1764
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:953
original() lib/units/beings/player/states/playerstandard.lua:435
original() @mods/base/req/core/Hooks.lua:185
master_PlayerStandard_update() @mods/base/req/core/Hooks.lua:260
update() @mods/Carry
Stacker
Updated/lua/playerstandard.lua:7 original()
lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:260
System information:
Application version : 1.92.790
CPU : Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 950M / nvldumd.dll[26.21.14.3064]
Language : english
Memory : 8081MB 52KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Headphones (Arctis 5 Game))