This is a collection of utilities and functions that are shared between multiple of my mods. You probably don't need this if you're not using any of my other mods or if you're not interested in using any of its functionality for one of your own mods. You can find out about the features in the readme and further details in the wiki.
You can also find this mod on GitHub, so if you want to help with anything, feel free to fork the project, make changes and create a pull request when you're done.
Credits
Chinese localization by LR_Daring
Italian localization by LeecanIt
Korean localization by soulls00
Portuguese localization by gabsF
Russian localization by chromKa
Spanish localization by Kilowide
the moment i dominate something it crashes
Fri Sep 27 16:57:15 2024
Application has crashed: C++ exception
mods/HopLib/req/UnitInfoManager.lua:27: attempt to call method 'IsInstanceOf' (a nil value)
SCRIPT STACK
new() core/lib/utils/coreclass.lua:35
_create_info() @mods/HopLib/req/UnitInfoManager.lua:203
get_info() @mods/HopLib/req/UnitInfoManager.lua:220
func() @mods/HopLib/lua/copdamage.lua:4
_call_listeners() @mods/base/req/core/Hooks.lua:282
_on_damage_received() lib/units/enemies/cop/copdamage.lua:4445
damage_bullet() lib/units/enemies/cop/copdamage.lua:975
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:3199
on_collision() lib/units/weapons/raycastweaponbase.lua:3076
_fire_raycast() lib/units/weapons/newnpcraycastweaponbase.lua:588
_flush_queue_fire_raycast() lib/managers/gameplaycentralmanager.lua:867
end_update() lib/managers/gameplaycentralmanager.lua:295
end_update() lib/setups/gamesetup.lua:880
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:602
Callstack:
Current thread: Main
System information:
Application version : 1.143.243
CPU : 13th Gen Intel(R) Core(TM) i9-13900HX (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4060 Laptop GPU / nvldumd.dll[32.0.15.5613]
Language : english
Memory : 16077MB 504KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker (Realtek(R) Audio))
Update your SuperBLT
@hoppip how do i do that im new to modding payday 2
@whymodworkshopdidyoudothis easiest way is to delete the base folder in mods, superblt will download the newest version on startup
@hoppip ive tried that before it just says an error occurred and gives no other info
@whymodworkshopdidyoudothis then use this link and replace your base folder with it
@hoppip this worked thank you much your very helpful