Bain: "Semi-Auto shotgun designed as combat shotgun at the get go.
Dubbed La Chiave dell'Incursore for it's extensive use to breach door."
Adds in Franchi SPAS-15 as Primary Auto-Shotgun
Unlock Level: 55
A dual-mode 12-gauge combat shotgun that can switch between pump-action and semi-auto for different ammunition pressure level.
Although, Wolf accidentally broke the pump-action mode in excitement of getting new shotgun arsenal, so Chains have to semi-fixed by disabling the pump-action mode. Maybe it'll have pump-action mode in the future but who knows..
Features 1 barrel, 2 stock, and 1 magazine modification.
Fast firing and reloading shotgun. With plenty of ammo in reserve.
Watch out for the recoil kick.
Thanks to Vienix for re-texturing the gun, at least it wont prominently show the white scratches of the PBR-converted textures anymore.
Spoiler!- Player hand isn't aligned properly to the gun, and there's clipping here and there. Modding limitation. - Texture isn't really good. Best I can do with asset that's freely available for now.. If someone could work on improving it, send me a message - Optic placement 'eats' the ironsight part.. Base gun modding limitation. The gun supposed to have riser/rail for the optic but not possible for now
Before I had this mod and it worked great, now I tried to use it and it gives me this crashing, does anyone know how to fix it?At the time of unhooking the weapon, the game freezes and crashes
Application has crashed: C++ exception
[string "lib/units/beings/player/playerinventory.lua"]:138: table index is nil
Before I had this mod and it worked great, now I tried to use it and it gives me this crashing, does anyone know how to fix it? At the time of unhooking the weapon, the game freezes and crashes
Application has crashed: C++ exception
[string "lib/units/beings/player/playerinventory.lua"]:138: table index is nil
SCRIPT STACK
add_unit_by_factory_blueprint() @mods/Full Speed Swarm/lua/huskplayerinventory.lua:70
add_unit_by_factory_name() @mods/Full Speed Swarm/lua/huskplayerinventory.lua:22
_perform_switch_equipped_weapon() @mods/Third Person/thirdperson.lua:199
synch_equipped_weapon() lib/units/beings/player/huskplayerinventory.lua:21
set_equipped_weapon() @mods/Full Speed Swarm/lua/unitnetworkhandler.lua:54
@mods/BeardLib/Hooks/NetworkHooks.lua:105
send_to_peers_synched() @mods/Third Person/lua/basenetworksession.lua:52
send() lib/network/base/extensions/networkbaseextension.lua:11
_send_equipped_weapon() lib/units/beings/player/playerinventory.lua:389
equip_next() lib/units/beings/player/playerinventory.lua:344
original() lib/units/beings/player/states/playerstandard.lua:5171
_start_action_equip_weapon() @mods/base/req/core/Hooks.lua:260
_update_equip_weapon_timers_original() lib/units/beings/player/states/playerstandard.lua:3297
_update_equip_weapon_timers() @mods/WolfHUD-master/lua/GameInfoManager.lua:3609
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:889
fs_original_playerstandard_update() lib/units/beings/player/states/playerstandard.lua:435
update_original() @mods/Full Speed Swarm/lua/playerstandard.lua:6
original() @mods/WolfHUD-master/lua/BurstFire.lua:228
update() @mods/base/req/core/Hooks.lua:260
original() lib/units/beings/player/playermovement.lua:271
@mods/base/req/core/Hooks.lua:260
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
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Current thread: Main
System information:
Application version : 1.92.36
CPU : AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : AMD Radeon(TM) R7 Graphics / aticfx32.dll[26.20.12028.2]
Language : spanish
Memory : 7128MB 440KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Altavoces (High Definition Audio Device))