Adds in Ela character headgear.
While making this, I realized this headgear is very similar to the cops sniper's headgear.
So I guess, this mask would fit for a build that utilize long range weapon.
Custom mask will appear as 'Martial Law' mask to other client.
There are 2 Headgear color choices: Black and Desert Camo, on the Addon download
As Always,
Requires BeardLib
> Put in "mod_overrides" folder
Known Issue:
Spoiler!- Some minor clipping on some heister model at the top of the cap section. Not gonna fix.
Hi, I've downloaded both Ela Headgear and the Montagne masks from you, but they don't work in-game.
These are the only mods for mod_overrides that I've downloaded that have a different kind of folder hierarchy, ie. the "R6 Siege Ela mask" folder to go into mod_overrides has "assets", "Localization", and "main.xml" in it, as of course does the Montagne one. I've replaced the Ela texture with the black variant, but done nothing to the Montagne one, both are just sitting in the mod_overrides folder. Shouldn't mod_overrides just have the host folder, then the subfolders being units/guis? If I go into the "assets" folder, then yes I do see that, but I'm assuming I'm supposed to keep it all intact.
I have Beardlib.
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Hi, I've downloaded both Ela Headgear and the Montagne masks from you, but they don't work in-game.
These are the only mods for mod_overrides that I've downloaded that have a different kind of folder hierarchy, ie. the "R6 Siege Ela mask" folder to go into mod_overrides has "assets", "Localization", and "main.xml" in it, as of course does the Montagne one. I've replaced the Ela texture with the black variant, but done nothing to the Montagne one, both are just sitting in the mod_overrides folder. Shouldn't mod_overrides just have the host folder, then the subfolders being units/guis? If I go into the "assets" folder, then yes I do see that, but I'm assuming I'm supposed to keep it all intact.
I have Beardlib.