This mod uses >:3's Survivarium Sights model and changes the fire rate and mag size to be more in line with it's actual stats. I also added a few vertical grip options.
V2.0 - Added the vertical grip from the new grenade launcher as it resembles the mp7a1 folding grip. It's not perfect but I like it. I also darkened the textures a little.
Application has crashed: C++ exception
..._overrides/Improved MP7/Hooks/weaponfactorytweakdata.lua:30: attempt to index field 'wpn_fps_smg_mp7_ironsights_flippede' (a nil value)
Application has crashed: C++ exception
..._overrides/Improved MP7/Hooks/weaponfactorytweakdata.lua:30: attempt to index field 'wpn_fps_smg_mp7_ironsights_flippede' (a nil value)
SCRIPT STACK
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
_init_data_player_weapons() lib/tweak_data/weapontweakdata.lua:4439
original() lib/tweak_data/weapontweakdata.lua:26
old_init() @mods/base/req/core/Hooks.lua:260
old_init() @mods/Steelsights/weapontweak.lua:4
old_init() @mods/Improved weapon modification/Tweak.lua:4
old_init() @mods/Blaze Rebalance/Rebalance_weapons.lua:6
init() @mods/Animation fix/Contractors pistol anims for all pistols.lua:4
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:526
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:2902
require() =[C]
require() @mods/base/base.lua:141
lib/setups/setup.lua:35
require() =[C]
require() @mods/base/base.lua:141
lib/setups/menusetup.lua:1
require() =[C]
require() @mods/base/base.lua:141
lib/entry.lua:13
require() =[C]
require() @mods/base/base.lua:141
core/lib/coreentry.lua:19
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
kernel32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlInitializeExceptionChain
payday2_win32_release (???) zip_get_name
Current thread: Main
Script stack:
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
_init_data_player_weapons() lib/tweak_data/weapontweakdata.lua:4439
original() lib/tweak_data/weapontweakdata.lua:26
old_init() @mods/base/req/core/Hooks.lua:260
old_init() @mods/Steelsights/weapontweak.lua:4
old_init() @mods/Improved
weapon
modification/Tweak.lua:4 old_init()
@mods/Blaze
Rebalance/Rebalance_weapons.lua:6 init()
@mods/Animation
fix/Contractors
pistol anims
for
all
pistols.lua:4 new()
core/lib/utils/coreclass.lua:35
init()
lib/tweak_data/tweakdata.lua:526 new()
core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:2902 require()
=[C] require()
@mods/base/base.lua:141
lib/setups/setup.lua:35 require()
=[C]
require()
@mods/base/base.lua:141 lib/setups/menusetup.lua:1
require() =[C]
require() @mods/base/base.lua:141
lib/entry.lua:13
require()
=[C] require()
@mods/base/base.lua:141
core/lib/coreentry.lua:19