Spawns like Green Bridge with the prisoner in the truck.
AI locations around the map such as in Scarface Mansion.
The color/placement of items in the Yacht Heist.
Keycard placement in more heists.
Hoxton Breakout events (like the events you do throughout the heist both day 1 and 2, incl. server spawn day 1).
Escape location for more heists.
Escape day triggers, including what escape day you get.
Meth ingredients on Dockyard
Crowbar locations
Just an idea of things that would be amazing to see implemented, not a complete list by any means. I'm sure you're probably well aware of these things, but just thought I'd post it for some ideas just in case.
Maybe check out the Long Guide for various RNG elements and their chances to spawn. Although, from memory, I don't think it has any heists past the Biker Heist (at the moment).
Hope this helps.
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Just some food for thought:
- Player spawn/entry locations for various maps.
- Safe/atm spawns (like Four Stores for example).
- Spawns like Green Bridge with the prisoner in the truck.
- AI locations around the map such as in Scarface Mansion.
- The color/placement of items in the Yacht Heist.
- Keycard placement in more heists.
- Hoxton Breakout events (like the events you do throughout the heist both day 1 and 2, incl. server spawn day 1).
- Escape location for more heists.
- Escape day triggers, including what escape day you get.
- Meth ingredients on Dockyard
- Crowbar locations
Just an idea of things that would be amazing to see implemented, not a complete list by any means. I'm sure you're probably well aware of these things, but just thought I'd post it for some ideas just in case.Maybe check out the Long Guide for various RNG elements and their chances to spawn. Although, from memory, I don't think it has any heists past the Biker Heist (at the moment).
Hope this helps.