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SydneyHUD
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Downloads14,079
Views64,779
Publish Date8 years ago
Last Updated8 years ago
Version4.0.2
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BangLCollaborator
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kash / HytusCollaborator
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DomCollaborator
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This crash is "_total_armor" not "_total_ammo"

Application has crashed: C++ exception
mods/SydneyHUD/lua/PlayerDamage.lua:157: attempt to call method '_total_armor' (a nil value)

SCRIPT STACK

set_armor_original() @mods/SydneyHUD/lua/PlayerDamage.lua:155
set_armor() @mods/SydneyHUD/lua/PlayerDamage.lua:155
_regenerate_armor() lib/units/beings/player/playerdamage.lua:533
replenish() lib/units/beings/player/playerdamage.lua:519
init_original() lib/units/beings/player/playerdamage.lua:33
init_original() @mods/SydneyHUD/lua/PlayerDamage.lua:39
init_original() @mods/SydneyHUD/lua/PlayerDamage.lua:39
@mods/SydneyHUD/lua/PlayerDamage.lua:39
spawn_unit() =[C]
spawn_unit() lib/network/base/networkpeer.lua:2126
spawn_players() lib/network/base/basenetworksession.lua:1498
update_original() lib/states/ingamewaitingforplayers.lua:262
update() @mods/SydneyHUD/lua/IngameWaitingForPlayersState.lua:8
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
update() lib/setups/setup.lua:790
original() lib/setups/gamesetup.lua:654
update() @mods/base/req/core/Hooks.lua:260
update() lib/setups/networkgamesetup.lua:21

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