This started out as a mod that would let you select different weapons for the team AI to use but has evolved into much more over time. With an official implementation by Overkill, it is now based around the Crew Management and improves on that with a variety of features:
- Lets you select secondary and akimbo weapons for the team AI
- Lets you choose mask sets for the team AI with character specific masks or a mask of a random pool
- Lets you select deployables the team AI will carry (only visual, not actually usable)
- Lets you select armor (and armor skins) the team AI will wear (only visual, does not effect their survivability)
- Adds advanced options to all loadout selections like randomized gear or selection from categories
- Lets you save selected loadouts as character specific so a certain character will always show up with their selected gear independend of character priority
- Lets team AI use flashlights and lasers
- All the selected team AI gear will sync to other clients (some of it only to clients also using the mod)
- Fixes the team AI weapon balance by taking into account magazine and burst size and gives single fire weapon their correct ROF
Additional info about some ingame options can be found here.
You can also find this mod on GitHub, so if you want to help with anything, feel free to fork the project, make changes and create a pull request when you're done.
Credits
Chinese localization by LR_Daring
French localization by Mr.PlayYou [BE]
Italian localization by [Ca$h.it] Winston Wolfe
Korean localization by 스팀유저
Russian localization by Hy Hy
Spanish localization by Kilowide
Swedish localization by PsychoticFalcon
Thai localization by PJzuza


Does the the fixed team AI weapon balance mean that the R93/Brenner/Steakout are no longer meta, and that assault rifles are actually worthwhile in the hands of bots? Anyone happen to know what the most effective bot weapons are when using BWE now?
It should be yes. what's best should mostly depend on the needed range now
Kinda wish someone would do a Long Guide sort of google doc with the new weapon stats for AI crewmates when using this mod, honestly. I'd love to mathematically figure out which weapons are the new meta when this mod's "Fix Team AI Weapon Balance" option is enabled, but idk how the Long Guide managed to get the weapon stats and calculate the DPS for all of the Crew AI weapons.
@Taberone The thing with this option turned on is: It is automatically calculated, not specifically set so I couldn't even tell you the stats unless I logged them. The whole point is to not have a meta and to be able to use whatever you want to use on the bots. If you really need to see the stats you can use the "More Weapon Stats" mod but it will display damage values on whatever difficulty you played last (or normal if you didnt play a game yet).