Current Heist Take while in gameplay
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Add a Heist Take counter ticking up just like GTA V (The Online portion doesn't have the ticking, it's instantaneous I think) whenever you secure bags or grab Loose Cash.

https://youtu.be/uiBBx24eiOw?si=lNpRQkTWHTzLPmpJ&t=124 (2:04) check the bottom right corner.

Another example: https://youtu.be/lOArUsjH5DQ?si=994-N7bMKzFn68sn&t=237 (3:57)

Mio, a developer on PD3, told me that payouts are based on Heist Completion so it might be difficult to implement?

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I got 3 dollars on Paypal, i'm ready to give that if the mod gets made!

Only to a link the modder gives, who uploaded the mod, if the money received at the end of the heist is accurate to gameplay.

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It's true that the payout changes depending on how far you got in stealth for example - but there are set values for the loot itself (which is how the bag secure notification mods currently work), so making a counter like this should be very easily doable atleast for the "base" value of the money without multipliers applied.

However, I do believe, since these multpliers are also variables - It should technically still be possible to actively keep track of the current total value by just taking these multipliers into account.

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Damn, I never thought of IF these things were secured in Stealth or Loud, not if the heist ended in Stealth or Loud.

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maybe even just bag a counter? seeing as payouts differ based stealth/loud & item condition (99 boxes)

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Do the values change depending on if you end the heist on Loud or Stealth OR whether which bag was secured in the Stealth or Loud portion?

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@Ratchet_Lombax
Values change based on whether its a loud/ stealth completion. And in 99 boxes there's the added layer of the items integrity based on how fast you get the components to the truck.

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This mod is close but not quite what you are looking for, is like how payday 2 did it, when you secure the bag it tells you the value of that bag, regardless of condition of item.

https://modworkshop.net/mod/45230

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I already have that, and I feel like the values are all over the place, and they don't change with difficulty

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