My departure
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Greetings Payday 2 community. I have an important announcement to make. Since today I will be leaving the PAYDAY 2 Modding scene and I will be leaving GREAT BIG BUSHY BEARD ( http://steamcommunity.com/id/GREATBIGBUSHYBEARD/ ) to take my place. The reason for my departure is that I would like to work on more sophisticated projects to further build my portfolio. Because of this, the source code for my 3 projects will be availiable over at Zwagoth's repo ( https://bitbucket.org/zabb65/payday-2-modding-information ), these projects include: model tool, (semi-broken) bundle modder 1.16, and diesel script tool. You can find more information about the model tool here: http://www.modworkshop.net/r/diesel_tool/ . The Bundle Modder is semi-broken because it includes some unimplemented features, but overall it should function fine. The diesel script tool is something that I cooked up a while back, this tool allows for encoding and decoding of following filetypes: sequence_manager, environment, menu, continent, continents, mission, nav_data, cover_data, world, world_cameras, world_sounds, prefhud. Which leaves font and animation filetypes unknown. All of these tools can be improved, don't hesitate to play around with the code.

I've been modding Payday 2 for about 2-3 years now, and it's been very educational and fun. I initially began modding Payday 2 with a goal of improving game performance, and thus I made Lower Shadow map Mod. Shortly after LSMM release, I took interest in improving the modding tools. I have to say that I've gotten farther than I originally aimed for. With Overkill's mod_override and recent performance settings update, I can safely say that my work here is done.

It's been a good run with you all. I hope that Payday 2 and the modding scene will grow even further after my departure.

Thank you Overkill for listening to the community and allowing modding into the game.

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I smell bullshit. But yeah thanks... -_- No spy, I actually mean it, don't get offended. I love all your works! Thanks for everything.

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