📢 Looking for translators

Hello everyone, yesterday we moved from a hosted weblate to crowdin for translating the site.
Weblate would always break randomly on updates and was just generally slow.

The new project page can be found here: https://crowdin.com/project/modworkshop

That being said, we are looking for people to translate the site for the following languages:

Simplified Chinese French Indonesian Italian Japanese Korean Turkish

The languages: Simplified Chinese, Japanese, Korean and Turkish are in danger of being removed due to not having a translator for some time now.

If you wish to contribute, go to the project page, click on the language you wish to translate and click on join (after creating an account of course).

After that, leave a comment on this thread with your username and language you wish to translate.
You can also help other languages not listed on top.

If you want to translate the site into a language that isn't on the site, leave a comment on the thread. Do note we don't accept RTL languages like arabic due to the site's layout.

It's recommended to join our discord server, there you can receive a role to get notified when you need to translate new stuff.

My departure
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Greetings Payday 2 community. I have an important announcement to make. Since today I will be leaving the PAYDAY 2 Modding scene and I will be leaving GREAT BIG BUSHY BEARD ( http://steamcommunity.com/id/GREATBIGBUSHYBEARD/ ) to take my place. The reason for my departure is that I would like to work on more sophisticated projects to further build my portfolio. Because of this, the source code for my 3 projects will be availiable over at Zwagoth's repo ( https://bitbucket.org/zabb65/payday-2-modding-information ), these projects include: model tool, (semi-broken) bundle modder 1.16, and diesel script tool. You can find more information about the model tool here: http://www.modworkshop.net/r/diesel_tool/ . The Bundle Modder is semi-broken because it includes some unimplemented features, but overall it should function fine. The diesel script tool is something that I cooked up a while back, this tool allows for encoding and decoding of following filetypes: sequence_manager, environment, menu, continent, continents, mission, nav_data, cover_data, world, world_cameras, world_sounds, prefhud. Which leaves font and animation filetypes unknown. All of these tools can be improved, don't hesitate to play around with the code.

I've been modding Payday 2 for about 2-3 years now, and it's been very educational and fun. I initially began modding Payday 2 with a goal of improving game performance, and thus I made Lower Shadow map Mod. Shortly after LSMM release, I took interest in improving the modding tools. I have to say that I've gotten farther than I originally aimed for. With Overkill's mod_override and recent performance settings update, I can safely say that my work here is done.

It's been a good run with you all. I hope that Payday 2 and the modding scene will grow even further after my departure.

Thank you Overkill for listening to the community and allowing modding into the game.

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have a good future and thank you for everything ;)

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