
Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) zip_error_code_system
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Renderer
System information:
Application version : 1.141.213
CPU : 13th Gen Intel(R) Core(TM) i9-13900KF (16 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4090 / nvldumd.dll[31.0.15.3623]
Language : schinese
Memory : 65367MB 212KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (trumpet (High Definition Audio Device))**
PD2 crashing need some help and game can't start
I just solved the 20 achievements of the true ending yesterday, and then went to the White House mission to solve the true ending, but the mission of the White House will crash, and I can’t enter the game after restarting the computer
The game is running out of memory. If you are using CustomOST, either remove it or check its mod options to enable dynamic music load. You can also try lowering your texture quality setting.