
Application has crashed: C++ exception
...ework-master/lua/lib/units/enemies/medic/medicdamage.lua:54: attempt to call method 'run_func' (a nil value)
SCRIPT STACK
check_medic_heal() lib/units/enemies/cop/copdamage.lua:355
original_function() lib/units/enemies/cop/copdamage.lua:500
original() @mods/Enhanced Hitmarkers/lua/copdamage.lua:20
damage_bullet() @mods/base/req/core/Hooks.lua:260
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2202
on_collision() lib/units/weapons/raycastweaponbase.lua:2115
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:689
orig_fire() lib/units/weapons/raycastweaponbase.lua:462
fire_original() @mods/AFSF2/AutoFireSoundFix.lua:52
original() @mods/Burst Fire/BurstFire.lua:86
fire() @mods/base/req/core/Hooks.lua:260
callback() lib/units/weapons/akimboweaponbase.lua:129
lib/units/weapons/akimboweaponbase.lua:19
Apparently something is breaking the medics here.
EDIT: Unless OVK failed basic math again or pressed backspace a tad too much, that could be why.
Still getting after today's update, If I remove Wolfhud it runs fine but don't want to do that thank's.
Sat Aug 18 21:49:37 2018
Application has crashed: C++ exception
...ework-master/lua/lib/units/enemies/medic/medicdamage.lua:6: attempt to call method 'modify_value' (a nil value)
SCRIPT STACK
check_medic_heal() lib/units/enemies/cop/copdamage.lua:355
damage_bullet() lib/units/enemies/cop/copdamage.lua:500
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2202
on_collision() lib/units/weapons/raycastweaponbase.lua:2115
_fire_raycast() lib/units/weapons/newnpcraycastweaponbase.lua:553
_flush_queue_fire_raycast() lib/managers/gameplaycentralmanager.lua:793
end_update() lib/managers/gameplaycentralmanager.lua:244
end_update() lib/setups/gamesetup.lua:779
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:583