C++ Exception crash
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Trying to play a heist and it crashes a little bit into the assault wave, think anyone can help?

Fri Jun 15 21:37:37 2018

Application has crashed: C++ exception
bad allocation


Callstack:

payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     ZwFreeVirtualMemory                                 
                    KERNELBASE  (???)     VirtualFree                                         
                         ntdll  (???)     RtlGetFullPathName_UstrEx                           
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???


Current thread: Main
Script stack:
                 GetModImage()  @mods/base/req/BLTMod.lua:303                       
                        init()  @mods/base/req/ui/BLTUIControls.lua:265             
                         new()  @mods/base/req/utils/UtilsClass.lua:26              
                      _setup()  @mods/base/req/ui/BLTDownloadManagerGui.lua:125     
                        init()  @mods/base/req/ui/BLTDownloadManagerGui.lua:34      
                         new()  @mods/base/req/utils/UtilsClass.lua:26              
                      create()  @mods/base/req/ui/BLTDownloadManagerGui.lua:271     
       set_active_components()  lib/managers/menu/menucomponentmanager.lua:449      
                    original()  @mods/base/lua/MenuComponentManager.lua:19          
       set_active_components()  @mods/base/req/core/Hooks.lua:260                   
                                core/lib/managers/menu/coremenulogic.lua:89         
       _execute_action_queue()                                                      
core/lib/managers/menu/coremenulogic.lua:54  update()                                            
                                core/lib/managers/menu/coremenulogic.lua:64         
                      update()                                                      
core/lib/managers/menu/coremenumanager.lua:155  update()                                            
                                lib/managers/menumanagerpd2.lua:17                  
                      update()                                                      
      lib/setups/setup.lua:839  update()                                            
                                lib/setups/menusetup.lua:336                        
                      update()                                                      
@mods/base/lua/MenuSetup.lua:6  core/lib/setups/coresetup.lua:540


System information:
    Application version : 1.89.606
    CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 9.0c
    GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
    Language : english
    Memory :     8091MB 616KB
    OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))

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This is just some guessing, but during the assault until the crash have you seen or hears cop sniper shooting or spawning?
I have similar crash long time ago like this, on the middle of assault end.
Turns out that one of cops enemy are affected by a mod, and Payday 2 udpate make the mod incompatible hence crashing the game when said enemy is being spawned.

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