Sentries crashing others
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Hello everyone,
recently I have often seen players in my game disconnect and I have concluded that it has something to do with the sentries as those disconnects only happen when I bring along my Sentry Build. I was able to recreate the problem and get a crashlog:

Sat Dec 09 16:20:15 2017


Application has crashed: C++ exception
[string "lib/network/base/networkpeer.lua"]:292: attempt to index a nil value



SCRIPT STACK

verify_outfit() lib/network/base/networkpeer.lua:248
set_outfit_string() lib/network/base/networkpeer.lua:1484
lib/network/handlers/unitnetworkhandler.lua:45


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     NtDeviceIoControlFile                               

I'm unsure about this, but I suspect the BLT Networking Fix to be responsible since it is the only mod that does anything to the networking. (Is that mod even necessary anymore?)

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I dont use that mod, but then I dont use sentry yet on current BLT
Try removing that mod and see if it still persis maybe

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