Unknown, weird crash.

So yeah, i've been updating my mods today, basicaly updated everything i use normally, plus some aditional weapons that were created recently. But after that, this weird thing happens, and i totally don't know what to do and what mod could be a problem.
If you had something similar or have idea what exactly could be the core of the problem, let me know.
Actually trying every mod to reinstall or threw up everything and use beardlib fix etc will take some time, so that's why i'm immediately writing this post.
Application has crashed: C++ exception
[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)
SCRIPT STACK
deep_clone() core/lib/utils/coretable.lua:32
func() @assets/mod_overrides/SVU/Hooks/weaponfactorytweakdata.lua:120
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
_init_data_player_weapons() lib/tweak_data/weapontweakdata.lua:4345
old_init() lib/tweak_data/weapontweakdata.lua:10
old_init() @mods/Non-AP Ammo/weapontweak.lua:4
original() @mods/Extra attachments complation/weapontweak.lua:4
old_init() @mods/base/req/core/Hooks.lua:260
old_init() @mods/_Steelsights/weapontweak.lua:4
old_init() @mods/Classic Reload Tweaks/Rebalance_Timers.lua:6
old_init() @mods/_Jon's Classic Gunplay Mod - Core/Rebalance_weapons.lua:16
old_init() @assets/mod_overrides/M1A1 Carbine/hooks/anims.lua:4
old_init() @assets/mod_overrides/Magpul PDR/hooks/anims.lua:4
init() @assets/mod_overrides/TT-33/hooks/anims.lua:4
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:477
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:2821
require() =[C]
require() @mods/base/base.lua:141
lib/setups/setup.lua:26
require() =[C]
require() @mods/base/base.lua:141
lib/setups/menusetup.lua:1
require() =[C]
require() @mods/base/base.lua:141
lib/entry.lua:13
require() =[C]
require() @mods/base/base.lua:141
core/lib/coreentry.lua:19
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
kernel32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlInitializeExceptionChain
payday2_win32_release (???) zip_get_name
-------------------------------
Current thread: Main
Script stack:
deep_clone() core/lib/utils/coretable.lua:32
func() @assets/mod_overrides/SVU/Hooks/weaponfactorytweakdata.lua:120
init() @mods/base/req/core/Hooks.lua:267
new() core/lib/utils/coreclass.lua:35
_init_data_player_weapons() lib/tweak_data/weapontweakdata.lua:4345
old_init() lib/tweak_data/weapontweakdata.lua:10
old_init() @mods/Non-AP
Ammo/weapontweak.lua:4
original()
@mods/Extra attachments
complation/weapontweak.lua:4
old_init()
@mods/base/req/core/Hooks.lua:260 old_init()
@mods/_Steelsights/weapontweak.lua:4
old_init()
@mods/Classic Reload
Tweaks/Rebalance_Timers.lua:6
old_init()
@mods/_Jon's Classic
Gunplay
Mod
- Core/Rebalance_weapons.lua:16
old_init() @assets/mod_overrides/M1A1
Carbine/hooks/anims.lua:4
old_init()
@assets/mod_overrides/Magpul PDR/hooks/anims.lua:4
init() @assets/mod_overrides/TT-33/hooks/anims.lua:4
new() core/lib/utils/coreclass.lua:35
init() lib/tweak_data/tweakdata.lua:477
new() core/lib/utils/coreclass.lua:35
lib/tweak_data/tweakdata.lua:2821
require()
=[C] require()
@mods/base/base.lua:141
lib/setups/setup.lua:26 require()
=[C] require()
@mods/base/base.lua:141
lib/setups/menusetup.lua:1 require()
=[C]
require()
@mods/base/base.lua:141 lib/entry.lua:13
require() =[C]
require() @mods/base/base.lua:141
core/lib/coreentry.lua:19
Replies
yea, it seems SVU have some bug on its mod files as reported by other user